Log file opened 2021-03-14
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Initiative Phase for Deployment
-------------------
Princess 0A rolls a 9[9+0].
Princess 0B rolls a 7[7+0].
Team 1 rolls a 8[8+0].
     Princess 1A rolls a 6[6+0] / 7[7+0] / 8[8+0].
    Princess 1B rolls a 6[6+0] / 7[7+0] / 12[12+0].
Team 2 rolls a 12[12+0].
    Princess 2A rolls a 7[7+0].
    Princess 2B rolls a 4[4+0].
Team 3 rolls a 10[10+0] / 10[10+0].
    Princess 3A rolls a 7[7+0].
    Princess 3B rolls a 8[8+0].
Team 4 rolls a 4[4+0].
    Princess 4A rolls a 5[5+0].
    Princess 4B rolls a 12[12+0].
Team 5 rolls a 10[10+0] / 4[4+0].
    Princess 5A rolls a 11[11+0].
    Princess 5B rolls a 9[9+0].

The turn order for movement is:
  Princess 4A, Princess 4B, Princess 0B,  Princess 1A, Princess 1B, Princess 0A, Princess 5B, Princess 5A, Princess 3A, Princess 3B, Princess 2B, Princess 2A, Princess 4A, Princess 4B, Princess 0B,  Princess 1A, Princess 1B, Princess 0A, Princess 5B, Princess 5A, Princess 3A, Princess 3B, Princess 2B, Princess 2A, Princess 4A, Princess 4B, Princess 0B,  Princess 1A, Princess 1B, Princess 0A, Princess 5B, Princess 5A, Princess 3A, Princess 3B, Princess 2B, Princess 2A, Princess 4A, Princess 4B, Princess 0B,  Princess 1A, Princess 1B, Princess 0A, Princess 5B, Princess 5A, Princess 3A, Princess 3B, Princess 2B, Princess 2A, Princess 4A, Princess 4B, Princess 0B,  Princess 1A, Princess 1B, Princess 0A, Princess 5B, Princess 5A, Princess 3A, Princess 3B, Princess 2B, Princess 2A, Princess 4A, Princess 4B, Princess 0B,  Princess 1A, Princess 1B, Princess 0A, Princess 5B, Princess 5A, Princess 3A, Princess 3B, Princess 2B, Princess 2A, Princess 4A, Princess 4B, Princess 0B,  Princess 1A, Princess 1B, Princess 0A, Princess 5B, Princess 5A, Princess 3A, Princess 3B, Princess 2B, Princess 2A, Princess 4A, Princess 4B, Princess 0B,  Princess 1A, Princess 1B, Princess 0A, Princess 5B, Princess 5A, Princess 3A, Princess 3B, Princess 2B, Princess 2A, Princess 4A, Princess 4B, Princess 0B,  Princess 1A, Princess 1B, Princess 0A, Princess 5B, Princess 5A, Princess 3A, Princess 3B, Princess 2B, Princess 2A, Princess 4A, Princess 4B, Princess 0B,  Princess 1A, Princess 1B, Princess 0A, Princess 5B, Princess 5A, Princess 3A, Princess 3B, Princess 2B, Princess 2A, Princess 4A, Princess 4B, Princess 0B,  Princess 1A, Princess 1B, Princess 0A, Princess 5B, Princess 5A, Princess 3A, Princess 3B, Princess 2B, Princess 2A, Princess 4A, Princess 4B, Princess 0B,  Princess 1A, Princess 1B, Princess 0A, Princess 5B, Princess 5A, Princess 3A, Princess 3B, Princess 2B, Princess 2A

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.

Princess 0A: 18803 BV remaining (100.0% of 18803 initially) 0 BV fled
Princess 0B: 19023 BV remaining (100.0% of 19023 initially) 0 BV fled
 Princess 1A: 17596 BV remaining (100.0% of 17596 initially) 0 BV fled
Princess 1B: 18649 BV remaining (100.0% of 18649 initially) 0 BV fled
Princess 2A: 18686 BV remaining (100.0% of 18686 initially) 0 BV fled
Princess 2B: 17581 BV remaining (100.0% of 17581 initially) 0 BV fled
Princess 3A: 18814 BV remaining (100.0% of 18814 initially) 0 BV fled
Princess 3B: 19146 BV remaining (100.0% of 19146 initially) 0 BV fled
Princess 4A: 19031 BV remaining (100.0% of 19031 initially) 0 BV fled
Princess 4B: 19151 BV remaining (100.0% of 19151 initially) 0 BV fled
Princess 5A: 19236 BV remaining (100.0% of 19236 initially) 0 BV fled
Princess 5B: 18860 BV remaining (100.0% of 18860 initially) 0 BV fled
MegaMek: Game saved to savegames/autosave.sav
Initiative Phase for Round #1
-------------------
Princess 0A rolls a 5[5+0] / 12[12+0].
Princess 0B rolls a 7[7+0] / 10[10+0].
Team 1 rolls a 5[5+0] / 6[6+0].
     Princess 1A rolls a 8[8+0].
    Princess 1B rolls a 9[9+0].
Team 2 rolls a 7[7+0] / 3[3+0].
    Princess 2A rolls a 5[5+0].
    Princess 2B rolls a 8[8+0].
Team 3 rolls a 9[9+0] / 6[6+0].
    Princess 3A rolls a 6[6+0] / 4[4+0].
    Princess 3B rolls a 6[6+0] / 8[8+0].
Team 4 rolls a 8[8+0].
    Princess 4A rolls a 8[8+0].
    Princess 4B rolls a 2[2+0].
Team 5 rolls a 9[9+0] / 10[10+0].
    Princess 5A rolls a 9[9+0].
    Princess 5B rolls a 11[11+0].

The turn order for movement is:
   Princess 1A, Princess 1B, Princess 0A, Princess 2A, Princess 2B, Princess 0B, Princess 4B, Princess 4A, Princess 3A, Princess 3B, Princess 5A, Princess 5B,  Princess 1A, Princess 1B, Princess 0A, Princess 2A, Princess 2B, Princess 0B, Princess 4B, Princess 4A, Princess 3A, Princess 3B, Princess 5A, Princess 5B,  Princess 1A, Princess 1B, Princess 0A, Princess 2A, Princess 2B, Princess 0B, Princess 4B, Princess 4A, Princess 3A, Princess 3B, Princess 5A, Princess 5B,  Princess 1A, Princess 1B, Princess 0A, Princess 2A, Princess 2B, Princess 0B, Princess 4B, Princess 4A, Princess 3A, Princess 3B, Princess 5A, Princess 5B,  Princess 1A, Princess 1B, Princess 0A, Princess 2A, Princess 2B, Princess 0B, Princess 4B, Princess 4A, Princess 3A, Princess 3B, Princess 5A, Princess 5B,  Princess 1A, Princess 1B, Princess 0A, Princess 2A, Princess 2B, Princess 0B, Princess 4B, Princess 4A, Princess 3A, Princess 3B, Princess 5A, Princess 5B,  Princess 1A, Princess 1B, Princess 0A, Princess 2A, Princess 2B, Princess 0B, Princess 4B, Princess 4A, Princess 3A, Princess 3B, Princess 5A, Princess 5B,  Princess 1A, Princess 1B, Princess 0A, Princess 2A, Princess 2B, Princess 0B, Princess 4B, Princess 4A, Princess 3A, Princess 3B, Princess 5A, Princess 5B,  Princess 1A, Princess 1B, Princess 0A, Princess 2A, Princess 2B, Princess 0B, Princess 4B, Princess 4A, Princess 3A, Princess 3B, Princess 5A, Princess 5B,  Princess 1A, Princess 1B, Princess 0A, Princess 2A, Princess 2B, Princess 0B, Princess 4B, Princess 4A, Princess 3A, Princess 3B, Princess 5A, Princess 5B,  Princess 1A, Princess 1B, Princess 0A, Princess 2A, Princess 2B, Princess 0B, Princess 4B, Princess 4A, Princess 3A, Princess 3B, Princess 5A, Princess 5B,  Princess 1A, Princess 1B, Princess 0A, Princess 2A, Princess 2B, Princess 0B, Princess 4B, Princess 4A, Princess 3A, Princess 3B, Princess 5A, Princess 5B

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.
Princess 0A: 18803 BV remaining (100.0% of 18803 initially) 0 BV fled
Princess 0B: 19023 BV remaining (100.0% of 19023 initially) 0 BV fled
 Princess 1A: 17596 BV remaining (100.0% of 17596 initially) 0 BV fled
Princess 1B: 18649 BV remaining (100.0% of 18649 initially) 0 BV fled
Princess 2A: 18686 BV remaining (100.0% of 18686 initially) 0 BV fled
Princess 2B: 17581 BV remaining (100.0% of 17581 initially) 0 BV fled
Princess 3A: 18814 BV remaining (100.0% of 18814 initially) 0 BV fled
Princess 3B: 19146 BV remaining (100.0% of 19146 initially) 0 BV fled
Princess 4A: 19031 BV remaining (100.0% of 19031 initially) 0 BV fled
Princess 4B: 19151 BV remaining (100.0% of 19151 initially) 0 BV fled
Princess 5A: 19236 BV remaining (100.0% of 19236 initially) 0 BV fled
Princess 5B: 18860 BV remaining (100.0% of 18860 initially) 0 BV fled
Targeting Phase
-------------------

Movement Phase
-------------------

Barghest BGS-2T (Princess 3B) must make a piloting skill check while moving in hex 34100 (running & turning on pavement).
Needs 2 [5 (Base piloting skill) - 2 (Quad bonus) - 1 (running & turning on pavement)], rolls 7 : succeeds.


Barghest BGS-2T (Princess 3B) must make a piloting skill check while moving in hex 35100 (running & turning on pavement).
Needs 2 [5 (Base piloting skill) - 2 (Quad bonus) - 1 (running & turning on pavement)], rolls 8 : succeeds.


Nightsky NGS-5T (Princess 0A) must make a piloting skill check while moving from hex 0260 to hex 0259 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 9 : succeeds.

Offboard Attack Phase
-------------------
Weapons fire for Spartan SPT-N1 ( Princess 1A)
    TAG at Chimera CMA-2K (Princess 0A);  needs 10, rolls 12 : hits, target tagged.


Weapons fire for Maelstrom MTR-6E (Princess 2A)
    TAG at Daikyu DAI-01 (Princess 0B);  needs 6, rolls 9 : hits, target tagged.


Weapons fire for Hellspawn HSN-10SR (Princess 2B)
    TAG at Catapult CPLT-6K (Princess 0B);  needs 7, rolls 9 : hits, target tagged.


Weapons fire for Spartan SPT-N1 (Princess 0B)
    TAG at Vixen (Incubus) 3 (Princess 2A);  needs 7, rolls 4 : misses


Weapons fire for Preta C-PRT-OC Comminus (Princess 3A)
    TAG at Hermes HER-4M (Princess 0A);  needs 7, rolls 7 : hits, target tagged.


Weapons fire for Sha Yu SYU-2B (Princess 5A)
    TAG at Ninja-To NJT-3 (Princess 0B);  needs 8, rolls 9 : hits, target tagged.



Weapon Attack Phase
-------------------

Weapons fire for Corsair COR-7R (Princess 1B)
    AC/20 at Chimera CMA-2K (Princess 0A);  needs 10, rolls 11 : hits  RL
        Chimera CMA-2K (Princess 0A) takes 20 damage to RL.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on RL. Roll is 8; 1 location.
            CRITICAL HIT on Lower Leg.


    Large Laser at Chimera CMA-2K (Princess 0A);  needs 10, rolls 7 : misses


    Large Laser at Chimera CMA-2K (Princess 0A);  needs 10, rolls 4 : misses


Weapons fire for Great Wyrm (Aemelia) (Princess 0A)
    Large Pulse Laser at Lancelot LNC25-04 (Princess 4B);  needs 5, rolls 11 : hits  (using Rear table) LA
        Lancelot LNC25-04 (Princess 4B) takes 10 damage to LA.
            6 Armor remaining.


    ER Large Laser at Lancelot LNC25-04 (Princess 4B);  needs 5, rolls 7 : hits  (using Rear table) CTR
        Lancelot LNC25-04 (Princess 4B) takes 10 damage to CTR.
            5 Armor remaining.


    ER Medium Laser at Lancelot LNC25-04 (Princess 4B);  needs 7, rolls 2 : misses


Weapons fire for Uziel UZL-8S (Princess 2A)
    Medium Pulse Laser at Catapult CPLT-6K (Princess 0B);  needs 12, rolls 8 : misses


    Medium Pulse Laser at Catapult CPLT-6K (Princess 0B);  needs 12, rolls 6 : misses


    Medium Pulse Laser at Catapult CPLT-6K (Princess 0B);  needs 12, rolls 7 : misses


    Medium Pulse Laser at Catapult CPLT-6K (Princess 0B);  needs 12, rolls 2 : misses


    Streak SRM 6 at Catapult CPLT-6K (Princess 0B);  needs 12, rolls 7 : fails to achieve lock.

Weapons fire for Legionnaire LGN-2K (Princess 2B)
    ER PPC at Spartan SPT-N1 (Princess 0B);  needs 8, rolls 5 : misses


Weapons fire for Scorpion SCP-1O (Princess 0B)
    ER PPC at Thunderbolt TDR-5LS (Princess 0A);  needs 6, rolls 5 : misses


    SRM 6 at Thunderbolt TDR-5LS (Princess 0A);  needs 6, rolls 9 : 4 missile(s) hit (using Rear table).

        Thunderbolt TDR-5LS (Princess 0A) takes 2 damage to HD.
            7 Armor remaining.

        Pilot of Thunderbolt TDR-5LS (Princess 0A) "Tu-Anh Li" takes 1 damage (1 total hits).
        Pilot of Thunderbolt TDR-5LS (Princess 0A) "Tu-Anh Li" needs a 3 to stay conscious.  Rolls 6 : successful!

        Thunderbolt TDR-5LS (Princess 0A) takes 2 damage to RL.
            27 Armor remaining.

        Thunderbolt TDR-5LS (Princess 0A) takes 2 damage to RL.
            25 Armor remaining.

        Thunderbolt TDR-5LS (Princess 0A) takes 2 damage to RTR.
            4 Armor remaining.


Weapons fire for Lancelot LNC25-04 (Princess 4B)
    ER Large Laser at Great Wyrm (Aemelia) (Princess 0A);  needs 6, rolls 7 : hits  (using Left Side table) RA
        Great Wyrm (Aemelia) (Princess 0A) takes 8 damage to RA.
            6 Armor remaining.


    ER Large Laser at Great Wyrm (Aemelia) (Princess 0A);  needs 6, rolls 7 : hits  (using Left Side table) LT
        Great Wyrm (Aemelia) (Princess 0A) takes 8 damage to LT.
            8 Armor remaining.


Weapons fire for Vindicator VND-5L (Princess 4A)
    ER PPC at Great Wyrm (Aemelia) (Princess 0A);  needs 6, rolls 8 : hits  (using Left Side table) LL
        Great Wyrm (Aemelia) (Princess 0A) takes 10 damage to LL.
            12 Armor remaining.


    ER Medium Laser at Great Wyrm (Aemelia) (Princess 0A);  needs 8, rolls 8 : hits  (using Left Side table) RA
        Great Wyrm (Aemelia) (Princess 0A) takes 5 damage to RA.
            1 Armor remaining.


    ER Medium Laser at Great Wyrm (Aemelia) (Princess 0A);  needs 8, rolls 9 : hits  (using Left Side table) RT
        Great Wyrm (Aemelia) (Princess 0A) takes 5 damage to RT.
            11 Armor remaining.


Weapons fire for Griffin GRF-4N (Princess 1B)
    Plasma Rifle at Chimera CMA-2K (Princess 0A);  needs 10, rolls 6 : misses


    ER Medium Laser at Chimera CMA-2K (Princess 0A);  needs 10, rolls 7 : misses


    ER Medium Laser at Chimera CMA-2K (Princess 0A);  needs 10, rolls 12 : hits  (using Rear table) CTR
        Chimera CMA-2K (Princess 0A) takes 5 damage to CTR.
            0 Armor remaining.


    ER Medium Laser at Chimera CMA-2K (Princess 0A);  needs 10, rolls 9 : misses


Weapons fire for Ostsol OTL-4F (Princess 0A)
    PPC at Champion CHP-1Nb (Princess 4B);  needs 10, rolls 11 : hits  CT
        Champion CHP-1Nb (Princess 4B) takes 10 damage to CT.
            14 Armor remaining.


    PPC at Champion CHP-1Nb (Princess 4B);  needs 10, rolls 10 : hits  CT (critical)
        Champion CHP-1Nb (Princess 4B) takes 10 damage to CT (critical).
            4 Armor remaining.
            Critical hit on CT. Roll is 6; no effect.


Weapons fire for Vixen (Incubus) 3 (Princess 2A)
    Medium Pulse Laser at Spartan SPT-N1 (Princess 0B);  needs 4, rolls 7 : hits  RA
        Spartan SPT-N1 (Princess 0B) takes 7 damage to RA.
            19 Armor remaining.


    Medium Pulse Laser at Spartan SPT-N1 (Princess 0B);  needs 4, rolls 3 : misses


    Machine Gun at Spartan SPT-N1 (Princess 0B);  needs 6, rolls 4 : misses

    Machine Gun at Spartan SPT-N1 (Princess 0B);  needs 6, rolls 6 : hits  CT
        Spartan SPT-N1 (Princess 0B) takes 2 damage to CT.
            29 Armor remaining.


    Machine Gun at Spartan SPT-N1 (Princess 0B);  needs 6, rolls 9 : hits  CT
        Spartan SPT-N1 (Princess 0B) takes 2 damage to CT.
            27 Armor remaining.


    Machine Gun at Spartan SPT-N1 (Princess 0B);  needs 6, rolls 2 : misses

    Streak SRM 6 at Spartan SPT-N1 (Princess 0B);  needs 6, rolls 4 : fails to achieve lock.

Weapons fire for Blue Flame BLF-21 (Princess 2B)
    ER Large Laser at Daikyu DAI-01 (Princess 0B);  needs 7, rolls 10 : hits  RA
        Daikyu DAI-01 (Princess 0B) takes 8 damage to RA.
            11 Armor remaining.


    ER Large Laser at Daikyu DAI-01 (Princess 0B);  needs 7, rolls 4 : misses


Weapons fire for Ninja-To NJT-3 (Princess 0B)
    PPC at Longbow LGB-14C (Princess 0A);  needs 5, rolls 4 : misses


    PPC at Longbow LGB-14C (Princess 0A);  needs 5, rolls 7 : hits  LT
        Longbow LGB-14C (Princess 0A) takes 10 damage to LT.
            13 Armor remaining.


    ER Medium Laser at Longbow LGB-14C (Princess 0A);  needs 7, rolls 7 : hits  LA
        Longbow LGB-14C (Princess 0A) takes 5 damage to LA.
            19 Armor remaining.


    ER Medium Laser at Longbow LGB-14C (Princess 0A);  needs 7, rolls 2 : misses


Weapons fire for Champion CHP-1Nb (Princess 4B)
    Gauss Rifle at Ostsol OTL-4F (Princess 0A);  needs 10, rolls 9 : misses


    ER PPC at Ostsol OTL-4F (Princess 0A);  needs 8, rolls 10 : hits  LA
        Ostsol OTL-4F (Princess 0A) takes 10 damage to LA.
            Armor destroyed.
             8 Internal Structure remaining.
            Critical hit on LA. Roll is 8; 1 location.
            CRITICAL HIT on Upper Arm.


Weapons fire for Solitaire 2 (Princess 4A)
    Heavy Large Laser at Ostsol OTL-4F (Princess 0A);  needs 7, rolls 10 : hits  (using Rear table) LL
        Ostsol OTL-4F (Princess 0A) takes 16 damage to LL.
            4 Armor remaining.


    Heavy Medium Laser at Ostsol OTL-4F (Princess 0A);  needs 7, rolls 10 : hits  (using Rear table) RA
        Ostsol OTL-4F (Princess 0A) takes 10 damage to RA.
            Armor destroyed.
             8 Internal Structure remaining.
            Critical hit on RA. Roll is 8; 1 location.
            CRITICAL HIT on Shoulder.


Weapons fire for Loki (Hellbringer) B (Princess 3A)
    LB 5-X AC at HawkWolf HWK-4F (Princess 0B);  needs 10, rolls 11 : hits  (using Rear table) RA
        HawkWolf HWK-4F (Princess 0B) takes 5 damage to RA.
            15 Armor remaining.


Weapons fire for Snake SNK-2Br ( Princess 1A)
    Plasma Rifle at Marauder MAD-9W (Princess 0A);  needs 9, rolls 7 : misses


    Plasma Rifle at Marauder MAD-9W (Princess 0A);  needs 9, rolls 9 : hits  RA
        Marauder MAD-9W (Princess 0A) takes 10 damage to RA.
            11 Armor remaining.
        Target gains 3 more heat during heat phase.


    Streak SRM 2 at Marauder MAD-9W (Princess 0A);  needs 11, rolls 7 : fails to achieve lock.

    Streak SRM 2 at Marauder MAD-9W (Princess 0A);  needs 11, rolls 9 : fails to achieve lock.

Weapons fire for Hunchback HBK-4SP (Princess 1B)
    Medium Laser at Chimera CMA-2K (Princess 0A);  needs 10, rolls 6 : misses


    Medium Laser at Chimera CMA-2K (Princess 0A);  needs 10, rolls 4 : misses


    Medium Laser at Chimera CMA-2K (Princess 0A);  needs 10, rolls 10 : hits  (using Right Side table) LL
        Chimera CMA-2K (Princess 0A) takes 5 damage to LL.
            11 Armor remaining.


    Medium Laser at Chimera CMA-2K (Princess 0A);  needs 10, rolls 11 : hits  (using Right Side table) RL
        Chimera CMA-2K (Princess 0A) takes 5 damage to RL.
             1 Internal Structure remaining.
            Critical hit on RL. Roll is 6; no effect.


    Small Laser at Chimera CMA-2K (Princess 0A);  needs 12, rolls 7 : misses


    SRM 6 at Chimera CMA-2K (Princess 0A);  needs 10, rolls 12 : 4 missile(s) hit (using Right Side table).

        Chimera CMA-2K (Princess 0A) takes 2 damage to RA.
            8 Armor remaining.

        Chimera CMA-2K (Princess 0A) takes 2 damage to RL.
             SECTION DESTROYED.
        1 damage transfers to RT.
            Critical hit on RL. Roll is 5; no effect.
        Chimera CMA-2K (Princess 0A) takes 1 damage to RT.
            12 Armor remaining.

        Chimera CMA-2K (Princess 0A) takes 2 damage to RA.
            6 Armor remaining.

        Chimera CMA-2K (Princess 0A) takes 2 damage to RL.
        2 damage transfers to RT.
        Chimera CMA-2K (Princess 0A) takes 2 damage to RT.
            10 Armor remaining.


    SRM 6 at Chimera CMA-2K (Princess 0A);  needs 10, rolls 5 : misses


Weapons fire for Dark Crow 2 (Princess 0A)
    ER Large Laser at HawkWolf HWK-4F (Princess 0B);  needs 6, rolls 8 : hits  LL
        HawkWolf HWK-4F (Princess 0B) takes 10 damage to LL.
            10 Armor remaining.


    LB 5-X AC at HawkWolf HWK-4F (Princess 0B);  needs 6, rolls 2 : misses


    LB 5-X AC at HawkWolf HWK-4F (Princess 0B);  needs 6, rolls 6 : hits  CT
        HawkWolf HWK-4F (Princess 0B) takes 5 damage to CT.
            30 Armor remaining.


Weapons fire for Hankyu (Arctic Cheetah) H (Princess 2A)
    Heavy Medium Laser at Daikyu DAI-01 (Princess 0B);  needs 9, rolls 7 : misses


    ER Large Laser at Daikyu DAI-01 (Princess 0B);  needs 6, rolls 8 : hits  CT
        Daikyu DAI-01 (Princess 0B) takes 10 damage to CT.
            17 Armor remaining.


Weapons fire for Raven RVN-SS 'Shattered Raven' (Princess 2B)
    Medium Laser at Spartan SPT-N1 (Princess 0B);  needs 9, rolls 10 : hits  (using Right Side table) RA
        Spartan SPT-N1 (Princess 0B) takes 5 damage to RA.
            14 Armor remaining.


    Medium Laser at Spartan SPT-N1 (Princess 0B);  needs 9, rolls 9 : hits  (using Right Side table) RL
        Spartan SPT-N1 (Princess 0B) takes 5 damage to RL.
            21 Armor remaining.


    Medium Laser at Spartan SPT-N1 (Princess 0B);  needs 9, rolls 8 : misses


    Medium Laser at Spartan SPT-N1 (Princess 0B);  needs 9, rolls 7 : misses


    Small Laser at Spartan SPT-N1 (Princess 0B);  needs 11, rolls 5 : misses


Weapons fire for Jackalope JLP-BD (Princess 0B)
    ER Medium Laser at Dark Crow 2 (Princess 0A);  needs 7, rolls 9 : hits  (using Right Side table) LL
        Dark Crow 2 (Princess 0A) takes 7 damage to LL.
            9 Armor remaining.


    ER Medium Laser at Dark Crow 2 (Princess 0A);  needs 7, rolls 4 : misses


    ATM 6 at Dark Crow 2 (Princess 0A);  needs 11, rolls 6 : misses


Weapons fire for Rifleman RFL-6X (Princess 4A)
    LB 10-X AC at Nightsky NGS-5T (Princess 0A);  needs 9, rolls 11 : hits  (using Right Side Partial cover (horizontal 50%) table) RL
        Nightsky NGS-5T suffers no damage. (RL behind cover)


    LB 10-X AC at Nightsky NGS-5T (Princess 0A);  needs 9, rolls 5 : misses


    ER Medium Laser at Nightsky NGS-5T (Princess 0A);  needs 11, rolls 7 : misses


    ER Medium Laser at Nightsky NGS-5T (Princess 0A);  needs 11, rolls 7 : misses


Weapons fire for Ebony MEB-9 (Princess 3A)
    Snub-Nose PPC at Hermes HER-4M (Princess 0A);  needs 9, rolls 9 : hits  RA
        Hermes HER-4M (Princess 0A) takes 10 damage to RA.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on RA. Roll is 5; no effect.


Weapons fire for Baboon (Howler) 3 'Devil' (Princess 5A)
    ER PPC at Lancelot LNC25-04 (Princess 4B);  needs 8, rolls 8 : hits  RT
        Lancelot LNC25-04 (Princess 4B) takes 15 damage to RT.
            3 Armor remaining.


Weapons fire for Roughneck RGH-R Reaver (Princess 5B)
    Large Laser at Longbow LGB-14C (Princess 0A);  needs 7, rolls 7 : hits  CT
        Longbow LGB-14C (Princess 0A) takes 8 damage to CT.
            24 Armor remaining.


    Large Laser at Longbow LGB-14C (Princess 0A);  needs 7, rolls 6 : misses


    Ultra AC/5 at Longbow LGB-14C (Princess 0A);  needs 7, rolls 8 : 1 shot(s) hit.

        Longbow LGB-14C (Princess 0A) takes 5 damage to RL.
            26 Armor remaining.


    Ultra AC/5 at Longbow LGB-14C (Princess 0A);  needs 7, rolls 11 : 1 shot(s) hit.

        Longbow LGB-14C (Princess 0A) takes 5 damage to LL.
            26 Armor remaining.


    Medium Laser at Longbow LGB-14C (Princess 0A);  needs 9, rolls 6 : misses


    Medium Laser at Longbow LGB-14C (Princess 0A);  needs 9, rolls 11 : hits  RL
        Longbow LGB-14C (Princess 0A) takes 5 damage to RL.
            21 Armor remaining.


    Streak SRM 2 at Longbow LGB-14C (Princess 0A);  needs 9, rolls 12 : 2 missile(s) hit.

        Longbow LGB-14C (Princess 0A) takes 2 damage to RT.
            21 Armor remaining.

        Longbow LGB-14C (Princess 0A) takes 2 damage to RA.
            22 Armor remaining.


Weapons fire for Spartan SPT-N1 ( Princess 1A)
    Medium Pulse Laser at Chimera CMA-2K (Princess 0A);  needs 10, rolls 9 : misses


    Medium Pulse Laser at Chimera CMA-2K (Princess 0A);  needs 10, rolls 10 : hits  (using Rear table) CTR
        Chimera CMA-2K (Princess 0A) takes 6 damage to CTR.
             6 Internal Structure remaining.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on XL Gyro.


    Medium Pulse Laser at Chimera CMA-2K (Princess 0A);  needs 10, rolls 7 : misses


    Streak SRM 2 at Chimera CMA-2K (Princess 0A);  needs 10, rolls 10 : 2 missile(s) hit (using Rear table).

        Chimera CMA-2K (Princess 0A) takes 2 damage to CTR.
             4 Internal Structure remaining.
            Critical hit on CT. Roll is 6; no effect.

        Chimera CMA-2K (Princess 0A) takes 2 damage to RA.
            4 Armor remaining.


    Streak SRM 2 at Chimera CMA-2K (Princess 0A);  needs 10, rolls 4 : fails to achieve lock.

Weapons fire for Pouncer C (Princess 1B)
    Ultra AC/10 at Chimera CMA-2K (Princess 0A);  needs 9, rolls 8 : misses


    ER Medium Laser at Chimera CMA-2K (Princess 0A);  needs 9, rolls 6 : misses


    ER Medium Laser at Chimera CMA-2K (Princess 0A);  needs 9, rolls 9 : hits  RT
        Chimera CMA-2K (Princess 0A) takes 7 damage to RT.
            3 Armor remaining.


    ER Small Laser at Chimera CMA-2K (Princess 0A);  needs 9, rolls 8 : misses


    ER Small Laser at Chimera CMA-2K (Princess 0A);  needs 9, rolls 11 : hits  RT
        Chimera CMA-2K (Princess 0A) takes 5 damage to RT.
            Armor destroyed.
             8 Internal Structure remaining.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.


    ER Small Laser at Chimera CMA-2K (Princess 0A);  needs 9, rolls 8 : misses


Weapons fire for Chimera CMA-2K (Princess 0A)
    Medium Laser at Corsair COR-7R (Princess 1B);  needs 7, rolls 8 : hits  LL
        Corsair COR-7R (Princess 1B) takes 5 damage to LL.
            31 Armor remaining.


    Medium Laser at Corsair COR-7R (Princess 1B);  needs 7, rolls 3 : misses


    Medium Laser at Corsair COR-7R (Princess 1B);  needs 7, rolls 10 : hits  LA
        Corsair COR-7R (Princess 1B) takes 5 damage to LA.
            26 Armor remaining.


    Medium Laser at Corsair COR-7R (Princess 1B);  needs 7, rolls 6 : misses


    Small Pulse Laser at Corsair COR-7R (Princess 1B);  needs 5, rolls 6 : hits  RA
        Corsair COR-7R (Princess 1B) takes 3 damage to RA.
            28 Armor remaining.


    Small Laser at Corsair COR-7R (Princess 1B);  needs 7, rolls 6 : misses


    Snub-Nose PPC at Corsair COR-7R (Princess 1B);  needs 7, rolls 3 : misses


Weapons fire for Maelstrom MTR-6E (Princess 2A)
    ER PPC at Daikyu DAI-01 (Princess 0B);  needs 6, rolls 8 : hits  (using Right Side table) LT
        Daikyu DAI-01 (Princess 0B) takes 10 damage to LT.
            10 Armor remaining.


    ER Large Laser at Daikyu DAI-01 (Princess 0B);  needs 6, rolls 4 : misses


    Medium Laser at Daikyu DAI-01 (Princess 0B);  needs 8, rolls 6 : misses


    Medium Laser at Daikyu DAI-01 (Princess 0B);  needs 8, rolls 5 : misses


Weapons fire for Enforcer III ENF-6M (Princess 2B)
    Ultra AC/10 at Spartan SPT-N1 (Princess 0B);  needs 8, rolls 6 : misses


    ER Large Laser at Spartan SPT-N1 (Princess 0B);  needs 8, rolls 11 : hits  (using Right Side table) RT
        Spartan SPT-N1 (Princess 0B) takes 8 damage to RT.
            18 Armor remaining.


    ER Small Laser at Spartan SPT-N1 (Princess 0B);  needs 8, rolls 4 : misses


Weapons fire for Spartan SPT-N1 (Princess 0B)
    Medium Pulse Laser at Raven RVN-SS 'Shattered Raven' (Princess 2B);  needs 6, rolls 3 : misses


    Medium Pulse Laser at Raven RVN-SS 'Shattered Raven' (Princess 2B);  needs 6, rolls 11 : hits  (using Rear table) LTR
        Raven RVN-SS 'Shattered Raven' (Princess 2B) takes 6 damage to LTR.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on LT. Roll is 7; no effect.


    Medium Pulse Laser at Raven RVN-SS 'Shattered Raven' (Princess 2B);  needs 6, rolls 7 : hits  (using Rear table) LA
        Raven RVN-SS 'Shattered Raven' (Princess 2B) takes 6 damage to LA.
            2 Armor remaining.


Weapons fire for Wolfhound IIC 'Grinner' (Princess 4B)
    ER Large Laser at Nightsky NGS-5T (Princess 0A);  needs 5, rolls 10 : hits  (using Partial cover (horizontal 50%) table) RT
        Nightsky NGS-5T (Princess 0A) takes 10 damage to RT.
            8 Armor remaining.


    Medium Pulse Laser at Nightsky NGS-5T (Princess 0A);  needs 3, rolls 8 : hits  (using Partial cover (horizontal 50%) table) RL
        Nightsky NGS-5T suffers no damage. (RL behind cover)


    Medium Pulse Laser at Nightsky NGS-5T (Princess 0A);  needs 3, rolls 8 : hits  (using Partial cover (horizontal 50%) table) LT
        Nightsky NGS-5T (Princess 0A) takes 7 damage to LT.
            11 Armor remaining.


    Medium Pulse Laser at Nightsky NGS-5T (Princess 0A);  needs 3, rolls 8 : hits  (using Partial cover (horizontal 50%) table) LT
        Nightsky NGS-5T (Princess 0A) takes 7 damage to LT.
            4 Armor remaining.


Weapons fire for Awesome AWS-9M (Princess 4A)
    ER PPC at Nightsky NGS-5T (Princess 0A);  needs 6, rolls 4 : misses


    ER PPC at Nightsky NGS-5T (Princess 0A);  needs 6, rolls 10 : hits  (using Partial cover (horizontal 50%) table) RL
        Nightsky NGS-5T suffers no damage. (RL behind cover)


    Medium Pulse Laser at Nightsky NGS-5T (Princess 0A);  needs 4, rolls 9 : hits  (using Partial cover (horizontal 50%) table) RA
        Nightsky NGS-5T (Princess 0A) takes 6 damage to RA.
            8 Armor remaining.


    Small Pulse Laser at Nightsky NGS-5T (Princess 0A);  needs 4, rolls 4 : hits  (using Partial cover (horizontal 50%) table) LT
        Nightsky NGS-5T (Princess 0A) takes 3 damage to LT.
            1 Armor remaining.


    Streak SRM 2 at Nightsky NGS-5T (Princess 0A);  needs 6, rolls 11 : 2 missile(s) hit (using Partial cover (horizontal 50%) table).

        Nightsky NGS-5T (Princess 0A) takes 2 damage to RA.
            6 Armor remaining.

        Nightsky NGS-5T (Princess 0A) takes 2 damage to LA.
            12 Armor remaining.


    Streak SRM 2 at Nightsky NGS-5T (Princess 0A);  needs 6, rolls 5 : fails to achieve lock.

Weapons fire for Grigori C-GRG-OD Luminos (Princess 3A)
    ER Medium Laser at Hermes HER-4M (Princess 0A);  needs 10, rolls 10 : hits  LT
        Hermes HER-4M (Princess 0A) takes 5 damage to LT.
            2 Armor remaining.


    ER Medium Laser at Hermes HER-4M (Princess 0A);  needs 10, rolls 5 : misses


    Light PPC at Hermes HER-4M (Princess 0A);  needs 12, rolls 2 : misses


    ER Small Laser at Hermes HER-4M (Princess 0A);  needs 10, rolls 8 : misses


    ER Small Laser at Hermes HER-4M (Princess 0A);  needs 10, rolls 6 : misses


Weapons fire for Yao Lien YOL-4C (Princess 1B)
    Snub-Nose PPC at Chimera CMA-2K (Princess 0A);  needs 10, rolls 8 : misses


    Snub-Nose PPC at Chimera CMA-2K (Princess 0A);  needs 10, rolls 9 : misses


Weapons fire for Marauder MAD-9W (Princess 0A)
    ER Large Laser at Griffin IIC 6 (Princess 1B);  needs 8, rolls 8 : hits  (using Rear table) RL
        Griffin IIC 6 (Princess 1B) takes 8 damage to RL.
            6 Armor remaining.


    Medium Pulse Laser at Griffin IIC 6 (Princess 1B);  needs 6, rolls 8 : hits  (using Rear table) RTR
        Griffin IIC 6 (Princess 1B) takes 6 damage to RTR.
            Armor destroyed.
             7 Internal Structure remaining.
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on Improved Jump Jet.


    Medium Pulse Laser at Griffin IIC 6 (Princess 1B);  needs 6, rolls 9 : hits  (using Rear table) LA
        Griffin IIC 6 (Princess 1B) takes 6 damage to LA.
            3 Armor remaining.


    Snub-Nose PPC at Griffin IIC 6 (Princess 1B);  needs 8, rolls 6 : misses


Weapons fire for Axman AXM-4D (Princess 2A)
    Light AC/5 at Spartan SPT-N1 (Princess 0B);  needs 9, rolls 11 : hits  LT
        Spartan SPT-N1 (Princess 0B) takes 5 damage to LT.
            21 Armor remaining.


    Light AC/5 at Spartan SPT-N1 (Princess 0B);  needs 9, rolls 9 : hits  LL
        Spartan SPT-N1 (Princess 0B) takes 5 damage to LL.
            21 Armor remaining.


    Light AC/5 at Spartan SPT-N1 (Princess 0B);  needs 9, rolls 7 : misses


    Light AC/5 at Spartan SPT-N1 (Princess 0B);  needs 9, rolls 6 : misses


    Medium Laser at Spartan SPT-N1 (Princess 0B);  needs 11, rolls 9 : misses


    Medium Laser at Spartan SPT-N1 (Princess 0B);  needs 11, rolls 4 : misses


Weapons fire for Hellspawn HSN-10SR (Princess 2B)
    Light PPC at Enfield END-6S (Princess 0B);  needs 7, rolls 5 : misses


    Light PPC at Enfield END-6S (Princess 0B);  needs 7, rolls 7 : hits  LT
        Enfield END-6S (Princess 0B) takes 5 damage to LT.
            15 Armor remaining.


    ER Medium Laser at Enfield END-6S (Princess 0B);  needs 9, rolls 5 : misses


    ER Medium Laser at Enfield END-6S (Princess 0B);  needs 9, rolls 4 : misses


Weapons fire for Enfield END-6S (Princess 0B)
    LB 10-X AC at Hellspawn HSN-10SR (Princess 2B);  needs 6, rolls 5 : misses


    Large Laser at Hellspawn HSN-10SR (Princess 2B);  needs 6, rolls 7 : hits  (using Right Side table) RT (critical)
        Hellspawn HSN-10SR (Princess 2B) takes 8 damage to RT (critical).
            9 Armor remaining.
            Critical hit on RT. Roll is 4; no effect.


    Medium Laser at Hellspawn HSN-10SR (Princess 2B);  needs 8, rolls 3 : misses


    Medium Laser at Hellspawn HSN-10SR (Princess 2B);  needs 8, rolls 3 : misses


Weapons fire for Kintaro KTO-K (Princess 4B)
    ER Medium Laser at Yeoman YMN-6Y (Princess 3A);  needs 7, rolls 7 : hits  LA
        Yeoman YMN-6Y (Princess 3A) takes 5 damage to LA.
            10 Armor remaining.


    ER Medium Laser at Yeoman YMN-6Y (Princess 3A);  needs 7, rolls 3 : misses


    ER Medium Laser at Yeoman YMN-6Y (Princess 3A);  needs 7, rolls 6 : misses


    Streak SRM 6 at Yeoman YMN-6Y (Princess 3A);  needs 7, rolls 8 : 6 missile(s) hit.

        Yeoman YMN-6Y (Princess 3A) takes 2 damage to RT.
            19 Armor remaining.

        Yeoman YMN-6Y (Princess 3A) takes 2 damage to LA.
            8 Armor remaining.

        Yeoman YMN-6Y (Princess 3A) takes 2 damage to CT.
            21 Armor remaining.

        Yeoman YMN-6Y (Princess 3A) takes 2 damage to RT.
            17 Armor remaining.

        Yeoman YMN-6Y (Princess 3A) takes 2 damage to CT.
            19 Armor remaining.

        Yeoman YMN-6Y (Princess 3A) takes 2 damage to RT.
            15 Armor remaining.


    Streak SRM 6 at Yeoman YMN-6Y (Princess 3A);  needs 7, rolls 4 : fails to achieve lock.

Weapons fire for Ostroc OSR-2M (Princess 4A)
    Large Laser at Corsair COR-5R (Princess 0B);  needs 7, rolls 7 : hits  CT
        Corsair COR-5R (Princess 0B) takes 8 damage to CT.
            32 Armor remaining.


    Large Laser at Corsair COR-5R (Princess 0B);  needs 7, rolls 4 : misses


Weapons fire for Rook NH-2 (Princess 3A)
    ER PPC at Archer ARC-7S (Princess 2A);  needs 6, rolls 3 : misses


    Medium Laser at Archer ARC-7S (Princess 2A);  needs 6, rolls 5 : misses


    Medium Laser at Archer ARC-7S (Princess 2A);  needs 6, rolls 6 : hits  LT
        Archer ARC-7S (Princess 2A) takes 5 damage to LT.
            17 Armor remaining.


    Medium Laser at Archer ARC-7S (Princess 2A);  needs 6, rolls 8 : hits  LL
        Archer ARC-7S (Princess 2A) takes 5 damage to LL.
            25 Armor remaining.


    Medium Laser at Archer ARC-7S (Princess 2A);  needs 6, rolls 11 : hits  LL
        Archer ARC-7S (Princess 2A) takes 5 damage to LL.
            20 Armor remaining.


    Small Pulse Laser at Archer ARC-7S (Princess 2A);  needs 6, rolls 5 : misses


Weapons fire for Arctic Wolf II B (Princess 5B)
    Large Pulse Laser at Ninja-To NJT-3 (Princess 0B);  needs 11, rolls 6 : misses


Weapons fire for Enforcer III ENF-6M (Princess 1B)
    Ultra AC/10 at Chimera CMA-2K (Princess 0A);  needs 10, rolls 7 : misses


    ER Large Laser at Chimera CMA-2K (Princess 0A);  needs 10, rolls 9 : misses


    ER Small Laser at Chimera CMA-2K (Princess 0A);  needs 12, rolls 7 : misses


Weapons fire for Hermes HER-4M (Princess 0A)
    ER Medium Laser at Preta C-PRT-OC Comminus (Princess 3A);  needs 6, rolls 5 : misses


    ER Medium Laser at Preta C-PRT-OC Comminus (Princess 3A);  needs 6, rolls 7 : hits  (using Right Side table) RL
        Preta C-PRT-OC Comminus (Princess 3A) takes 5 damage to RL.
            15 Armor remaining.


    ER Medium Laser at Preta C-PRT-OC Comminus (Princess 3A);  needs 6, rolls 10 : hits  (using Right Side table) LT
        Preta C-PRT-OC Comminus (Princess 3A) takes 5 damage to LT.
            11 Armor remaining.


    ER Medium Laser at Preta C-PRT-OC Comminus (Princess 3A);  needs 6, rolls 12 : hits  (using Right Side table) HD
        Preta C-PRT-OC Comminus (Princess 3A) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Preta C-PRT-OC Comminus (Princess 3A) "Tom Bennett" takes 1 damage (1 total hits).
        Pilot of Preta C-PRT-OC Comminus (Princess 3A) "Tom Bennett" needs a 3 to stay conscious.  Rolls 7 : successful!


    ER Medium Laser at Preta C-PRT-OC Comminus (Princess 3A);  needs 6, rolls 11 : hits  (using Right Side table) RT
        Preta C-PRT-OC Comminus (Princess 3A) takes 5 damage to RT.
            11 Armor remaining.


Weapons fire for Katana (Crockett) CRK-5003-C (Princess 2A)
    LB 10-X AC at Griffin IIC 6 (Princess 1B);  needs 8, rolls 5 : misses


    Large Laser at Griffin IIC 6 (Princess 1B);  needs 8, rolls 9 : hits  HD
        Griffin IIC 6 (Princess 1B) takes 8 damage to HD.
            1 Armor remaining.

        Pilot of Griffin IIC 6 (Princess 1B) "Wakuni Uarov" takes 1 damage (1 total hits).
        Pilot of Griffin IIC 6 (Princess 1B) "Wakuni Uarov" needs a 3 to stay conscious.  Rolls 6 : successful!


    Large Laser at Griffin IIC 6 (Princess 1B);  needs 8, rolls 9 : hits  LL
        Griffin IIC 6 (Princess 1B) takes 8 damage to LL.
            6 Armor remaining.


    SRM 6 at Griffin IIC 6 (Princess 1B);  needs 10, rolls 9 : misses


Weapons fire for Enfield END-6Sr (Princess 2B)
    Large Laser at Spartan SPT-N1 (Princess 0B);  needs 8, rolls 6 : misses


    Light AC/5 at Spartan SPT-N1 (Princess 0B);  needs 8, rolls 5 : misses


    Light AC/5 at Spartan SPT-N1 (Princess 0B);  needs 8, rolls 7 : misses


    Medium Laser at Spartan SPT-N1 (Princess 0B);  needs 8, rolls 6 : misses


    Medium Laser at Spartan SPT-N1 (Princess 0B);  needs 8, rolls 4 : misses


    Small Laser at Spartan SPT-N1 (Princess 0B);  needs 8, rolls 8 : hits  (using Rear table) CTR (critical)
        Spartan SPT-N1 (Princess 0B) takes 3 damage to CTR (critical).
            9 Armor remaining.
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.


Weapons fire for Fenris (Ice Ferret) L (Princess 0B)
    AP Gauss Rifle at Awesome AWS-8V (Princess 4A);  needs 4, rolls 6 : hits  RA
        Awesome AWS-8V (Princess 4A) takes 3 damage to RA.
            21 Armor remaining.


    AP Gauss Rifle at Awesome AWS-8V (Princess 4A);  needs 4, rolls 11 : hits  RA
        Awesome AWS-8V (Princess 4A) takes 3 damage to RA.
            18 Armor remaining.


    AP Gauss Rifle at Awesome AWS-8V (Princess 4A);  needs 4, rolls 8 : hits  LL
        Awesome AWS-8V (Princess 4A) takes 3 damage to LL.
            30 Armor remaining.


    Plasma Cannon at Awesome AWS-8V (Princess 4A);  needs 4, rolls 6 : hits  CT
        Target gains 9 more heat during heat phase.


Weapons fire for Legionnaire LGN-2D (Princess 4B)
    Rotary AC/5 at Nightsky NGS-5T (Princess 0A);  needs 6, rolls 7 : 2 shot(s) hit (using Partial cover (horizontal 50%) table).

        Nightsky NGS-5T (Princess 0A) takes 5 damage to LA.
            7 Armor remaining.

        Nightsky NGS-5T (Princess 0A) takes 5 damage to CT.
            18 Armor remaining.


Weapons fire for Ostroc OSR-4K (Princess 4A)
    ER Medium Laser at Yeoman YMN-6Y (Princess 3A);  needs 7, rolls 10 : hits  (using Right Side table) LT
        Yeoman YMN-6Y (Princess 3A) takes 5 damage to LT.
            16 Armor remaining.


    Snub-Nose PPC at Yeoman YMN-6Y (Princess 3A);  needs 7, rolls 9 : hits  (using Right Side table) CT
        Yeoman YMN-6Y (Princess 3A) takes 10 damage to CT.
            9 Armor remaining.


    Snub-Nose PPC at Yeoman YMN-6Y (Princess 3A);  needs 7, rolls 11 : hits  (using Right Side table) RT (critical)
        Yeoman YMN-6Y (Princess 3A) takes 10 damage to RT (critical).
            5 Armor remaining.
            Critical hit on RT. Roll is 7; no effect.


Weapons fire for Clint CLNT-2-3UL (Princess 3A)
    Plasma Rifle at Ostroc OSR-4K (Princess 4A);  needs 10, rolls 10 : hits  (using Left Side table) LA
        Ostroc OSR-4K (Princess 4A) takes 10 damage to LA.
            5 Armor remaining.
        Target gains 2 more heat during heat phase.