Log file opened 2021-04-10
***Server: Welcome to MegaMek. Server is running version 0.48.0, build date Fri Mar 05 16:37:34 UTC 2021.
***Server: Machine IP is 127.0.1.1
***Server: Listening on port 2346
***Server: Tex connected from /104.2.20.156
***Server: For Tex Server reports:
Client/Server checksum mismatch. Server reports: d049002d71fd24a2b7eed096f0cd092117fac1f84be4d324cb3853915d226e55, Client reports: c1a44964cdeb1c199eac7ad2ed051c715a0d4946cf176e3418d3d9cbc1b6ba25
***Server: Player Tex changed map dimensions
***Server: Player Tex changed map dimensions
***Server: Player Tex changed map dimensions
***Server: Player Tex changed map settings
***Server: Player Tex changed map settings
***Server: Player Tex changed map settings
***Server: Player Tex changed planetary conditions
***Server: Player Tex changed option "Tactical Operations Expanded Heat Scale" to true.
***Server: Player Tex changed option "StratOps AAA Capital Laser Targeting" to true.
***Server: Player Tex changed option "TacOps Beagle Active Probes" to true.
***Server: Player Tex changed option "StratOps HarJel" to true.
***Server: Player Tex changed option "TacOps Gauss Weapons" to true.
***Server: Player Tex changed option "TacOps firing while prone" to true.
***Server: Player Tex changed option "Allow nuclear weapons" to true.
***Server: Player Tex changed option "TacOps BA Critical hits" to true.
***Server: Player Tex changed option "TacOps engine explosions" to true.
***Server: Player Tex changed option "StratOps Space Bombing" to true.
***Server: Player Tex changed option "StratOps variable damage thresholds" to true.
***Server: Player Tex changed option "Teams roll initiative" to false.
***Server: Player Tex changed option "StratOps Gravitational Effects" to true.
***Server: Player Tex changed option "Outnumber enemy" to true.
***Server: Player Tex changed option "StratOps Advanced Heat" to true.
***Server: Player Tex changed option "TacOps VTOL Special Attacks" to true.
***Server: Player Tex changed option "TacOps Minefields" to true.
***Server: Player Tex changed option "TacOps Sprinting" to true.
***Server: Player Tex changed option "TacOps Vehicle Advanced Maneuvers" to true.
***Server: Player Tex changed option "TacOps Energy Weapons" to true.
***Server: Player Tex changed option "Separate Artillery Skill" to true.
***Server: Player Tex changed option "TacOps Backward Movement (Expanded)" to true.
***Server: Player Tex changed option "StratOps Capital Missile Waypoint Launch" to true.
***Server: Player Tex changed option "TacOps Dig In (Infantry)" to true.
***Server: Player Tex changed option "TacOps Vehicle Acceleration" to true.
***Server: Player Tex changed option "TacOps Angel ECM" to true.
***Server: Player Tex changed option "TacOps ECCM" to true.
***Server: Player Tex changed option "StratOps Advanced Anti-Aircraft" to true.
***Server: Player Tex changed option "TacOps Sensor Rules" to true.
***Server: Player Tex changed option "Hidden Units" to true.
***Server: Player Tex changed option "TacOps Trip Attack" to true.
***Server: Player Tex changed option "TacOps Partial Cover" to true.
***Server: Player Tex changed option "TacOps AMS as a Weapon" to true.
***Server: Player Tex changed option "TacOps Advanced Determining Critical Hits" to true.
***Server: Player Tex changed option "StratOps Partial Repairs" to true.
***Server: Player Tex changed option "TacOps Zip Lines" to true.
***Server: Player Tex changed option "TacOps Burst Fire MGs" to true.
***Server: Player Tex changed option "TacOps Fatigue" to true.
***Server: Player Tex changed option "TacOps Jump Jet Attack" to true.
***Server: Player Tex changed option "TacOps Evading" to true.
***Server: Player Tex changed option "TacOps defensive physical PSR weight modifier" to true.
***Server: Player Tex changed option "(Unofficial) Allow return flyovers" to false.
***Server: Player Tex changed option "Through-armor criticals will 'float'" to true.
***Server: Player Tex changed option "TacOps Retractable Blades" to true.
***Server: Player Tex changed option "TacOps attack physical PSR weight modifier" to true.
***Server: Player Tex changed option "Destroy enemy BV" to true.
***Server: Player Tex changed option "TacOps Enhanced Missile Defense" to true.
***Server: Player Tex changed option "TacOps Falling (Expanded)" to true.
***Server: Player Tex changed option "Manei Domini Options" to true.
***Server: Player Tex changed option "TacOps Leaping" to true.
***Server: Player Tex changed option "StratOps Bracketing Fire" to true.
***Server: Player Tex changed option "TacOps Cluster Hit Penalties" to true.
***Server: Player Tex changed option "StratOps Quirks" to true.
***Server: Player Tex changed option "TacOps Mobile HQs" to true.
***Server: Player Tex changed option "Ammo explosions" to true.
***Server: Player Tex changed option "TacOps Using Non-Infantry Units as Cover (Infantry)" to true.
***Server: Player Tex changed option "Skip ineligible during firing" to true.
***Server: Player Tex changed option "TacOps Woods Cover" to true.
***Server: Player Tex changed option "StratOps Sensor Shadows" to true.
***Server: Player Tex changed option "TacOps Attempting to Stand" to true.
***Server: Player Tex changed option "TacOps PSR Fumbles" to true.
***Server: Player Tex changed option "TacOps Direct Blow" to true.
***Server: Player Tex changed option "StratOps Fuel Consumption" to true.
***Server: Player Tex changed option "TacOps Battle Armor Weights" to true.
***Server: Player Tex changed option "TacOps Extreme Range Rules" to true.
***Server: Player Tex changed option "Flamers per Battlemech Manual" to true.
***Server: Player Tex changed option "TacOps Hull Down" to true.
***Server: Player Tex changed option "Skip ineligible during movement" to true.
***Server: Player Tex changed option "TacOps Grappling skill" to true.
***Server: Player Tex changed option "TacOps Hot-Loading" to true.
***Server: Player Tex changed option "Friendly fire" to true.
***Server: Player Tex changed option "TacOps Vehicle Firing Arcs" to true.
***Server: Player Tex changed option "Variable tech level" to true.
***Server: Player Tex changed option "TacOps Called Shots" to true.
***Server: Player Tex changed option "StratOps Advanced Point Defense" to true.
***Server: Player Tex changed option "TacOps Glancing Blows" to true.
***Server: Player Tex changed option "StratOps Conventional Fusion Fuel Bonus" to true.
***Server: Player Tex changed option "TacOps taking damage" to true.
***Server: Player Tex changed option "StratOps Electronic Warfare" to true.
***Server: Player Tex changed option "TacOps Standing Still" to true.
***Server: Player Tex changed option "TacOps Skin of Teeth Ejection" to true.
***Server: Player Tex changed option "TacOps Vehicle Crews" to true.
***Server: Player Tex changed option "TacOps Dead Zone Rule" to true.
***Server: Player Tex changed option "TacOps Advanced 'Mek Hit Locations" to true.
***Server: Player Tex changed option "TacOps PPC Field Inhibitor Disengage" to true.
***Server: Player Tex changed option "StratOps Capital Fighters" to true.
***Server: Player Tex changed option "StratOps Advanced Sensors" to true.
***Server: Player Tex changed option "TacOps BattleArmor vs BattleArmor Damage" to true.
***Server: Player Tex changed option "TacOps Charge Damage" to true.
***Server: Player Tex changed option "StratOps Over-Penetration Fire" to true.
***Server: Player Tex changed option "TacOps Careful Stand" to true.
***Server: Player Tex changed option "TacOps Vehicle Reverse Gear" to true.
***Server: Player Tex changed option "TacOps LOS Range Rules" to true.
***Server: Player Tex changed option "TacOps Vehicle Turn Mode" to true.
***Server: Player Tex changed option "TacOps Heat Sink Coolant Failure" to true.
***Server: Player Tex changed option "StratOps Advanced Movement" to true.
***Server: Player Tex changed option "Edge" to true.
***Server: Player Tex changed option "StratOps Capital Missile Bearings-Only Launch" to true.
***Server: Player Tex changed option "Smoke Drift" to true.
***Server: Player Tex changed option "TacOps Skilled Evading" to true.
***Server: Player Tex changed option "RPG Gunnery Skills (Legacy) [Gunnery Laser/Gunnery Missile/Gunnery Ballistic/Piloting]" to true.
***Server: Player Tex changed option "TacOps Vehicle Effectiveness" to true.
***Server: Player Tex changed option "StratOps Advanced Atmospheric Control Rolls" to true.
***Server: Player Tex changed option "TacOps Starting Fires" to true.
***Server: Player Tex changed option "Tech level" to Experimental.
***Server: Player Tex changed option "TacOps Altered Energy Weapons Damage" to true.
***Server: Player Tex changed option "TacOps Fast Infantry Movement" to true.
***Server: Player Tex changed option "TacOps Ghost Targets" to true.
***Server: Player Tex changed option "TacOps Self-Destruct" to true.
***Server: Player Tex changed option "TacOps Battlefield Wreckage" to true.
***Server: Player Tex changed option "TacOps Ammunition" to true.
***Server: Player Tex changed option "Pilot Special Abilities" to true.
***Server: Player Tex changed option "TacOps Leg Damage Rule" to true.
***Server: Player Tex changed option "TacOps Rapidfire Autocannons" to true.
***Server: Player Tex changed option "TacOps Vehicle Lance Movement" to true.
***Server: North 1A connected from /104.2.20.156
***Server: For North 1A Server reports:
Client/Server checksum mismatch. Server reports: d049002d71fd24a2b7eed096f0cd092117fac1f84be4d324cb3853915d226e55, Client reports: c1a44964cdeb1c199eac7ad2ed051c715a0d4946cf176e3418d3d9cbc1b6ba25
North 1A: Hi, I'm a bot client!
***Server: North 1B connected from /104.2.20.156
***Server: For North 1B Server reports:
Client/Server checksum mismatch. Server reports: d049002d71fd24a2b7eed096f0cd092117fac1f84be4d324cb3853915d226e55, Client reports: c1a44964cdeb1c199eac7ad2ed051c715a0d4946cf176e3418d3d9cbc1b6ba25
North 1B: Hi, I'm a bot client!
***Server: North 1B disconnected.
***Server: North 1A disconnected.
***Server: Princess North connected from /104.2.20.156
***Server: For Princess North Server reports:
Client/Server checksum mismatch. Server reports: d049002d71fd24a2b7eed096f0cd092117fac1f84be4d324cb3853915d226e55, Client reports: c1a44964cdeb1c199eac7ad2ed051c715a0d4946cf176e3418d3d9cbc1b6ba25
Princess North: Hi, I'm a bot client!
***Server: Princess South connected from /104.2.20.156
***Server: For Princess South Server reports:
Client/Server checksum mismatch. Server reports: d049002d71fd24a2b7eed096f0cd092117fac1f84be4d324cb3853915d226e55, Client reports: c1a44964cdeb1c199eac7ad2ed051c715a0d4946cf176e3418d3d9cbc1b6ba25
Princess South: Hi, I'm a bot client!
MegaMek: Game saved to savegames/autosave.sav
Initiative Phase for Deployment
-------------------
Princess North rolls a 10[8+2].
Princess South rolls a 8[6+2].
The turn order for movement is:
Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North
Wind direction is Northeast. Wind strength is Light Gale. The weather is Light Rain. Visibility is Dusk/Dawn.
Fog level is Light Fog.
Princess North: 119620 BV remaining (100.0% of 119620 initially) 0 BV fled
Princess South: 118055 BV remaining (100.0% of 118055 initially) 0 BV fled
MegaMek: Game saved to savegames/autosave.sav
Initiative Phase for Round #1
-------------------
Princess North rolls a 9[7+2].
Princess South rolls a 8[4+4].
The turn order for movement is:
Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North
Wind direction is Northeast. Wind strength is Light Gale. The weather is Light Rain. Visibility is Dusk/Dawn.
Fog level is Light Fog.
Princess North: 119620 BV remaining (100.0% of 119620 initially) 0 BV fled
Princess South: 118055 BV remaining (100.0% of 118055 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Devastator DVS-1D (Princess South) must make a piloting skill check while moving from hex 31102 to hex 31101 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 7 : succeeds.
Atlas AS7-D-HT (Princess North) must make a piloting skill check while moving from hex 3103 to hex 3104 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 7 : succeeds.
Longbow LGB-14C (Princess North) must make a piloting skill check while moving from hex 3203 to hex 3204 (entering Depth 3 Water).
Needs 6 [5 (Base piloting skill) + 1 (entering Depth 3 Water)], rolls 3 : falls.
Longbow LGB-14C (Princess North) falls 0 level(s) into hex 3204
Longbow LGB-14C (Princess North) falls on its left side, suffering 4 damage.
Longbow LGB-14C (Princess North) takes 4 damage to HD.
5 Armor remaining.
Possible breach on HD. Roll is 7: no breach.
Pilot of Longbow LGB-14C (Princess North) "Esta Hernández" takes 1 damage (1 total hits).
Pilot of Longbow LGB-14C (Princess North) "Esta Hernández" needs a 3 to stay conscious. Rolls 7 : successful!
Pilot of Longbow LGB-14C (Princess North) "Esta Hernández" must roll 6 to avoid damage; rolls 9 : succeeds.
Rook NH-2 (Princess North) must make a piloting skill check while moving in hex 1402 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Zeus ZEU-6S (Princess North) must make a piloting skill check while moving in hex 1603 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Longbow LGB-0W (Princess South) must make a piloting skill check while moving in hex 04101 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : succeeds.
Hatchetman HCT-5K (Princess South) must make a piloting skill check while moving in hex 01101 (moving backwards over an elevation change).
Needs 5 [5 (Base piloting skill) + 0 (moving backwards over an elevation change)], rolls 4 : falls.
Hatchetman HCT-5K (Princess South) falls 0 level(s) into hex 01101
Hatchetman HCT-5K (Princess South) falls on its right side, suffering 5 damage.
Hatchetman HCT-5K (Princess South) takes 5 damage to LL.
16 Armor remaining.
Pilot of Hatchetman HCT-5K (Princess South) "Netro Golentsov" must roll 5 to avoid damage; rolls 8 : succeeds.
Gallowglas GAL-2GLSA (Princess North) must make a piloting skill check while moving in hex 0401 (moving backwards over an elevation change).
Needs 5 [5 (Base piloting skill) + 0 (moving backwards over an elevation change)], rolls 7 : succeeds.
Nightstar NSR-9FC (Princess South) must make a piloting skill check while moving in hex 12101 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Centurion CN9-A (Princess South) must make a piloting skill check while moving in hex 04100 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 5 : succeeds.
Rifleman RFL-6X #2 (Princess North) must make a piloting skill check while moving in hex 1802 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Rifleman RFL-6X #2 (Princess North) must make a piloting skill check while moving in hex 1703 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Grasshopper GHR-5H (Princess South) must make a piloting skill check (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 10 : succeeds.
Loki Mk II (Hel) A (Princess South) must make a piloting skill check while moving in hex 14101 (running & turning on pavement).
Needs 4 [4 (Base piloting skill) + 1 (Small Cockpit) - 1 (running & turning on pavement)], rolls 5 : succeeds.
Vulture (Mad Dog) A (Princess South) must make a piloting skill check while moving in hex 20102 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : succeeds.
Vulture (Mad Dog) A (Princess South) must make a piloting skill check while moving in hex 18101 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 10 : succeeds.
Spartan SPT-N3 (Princess South) must make a piloting skill check while moving from hex 28102 to hex 28101 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Hatchetman HCT-6D (Princess South) must make a piloting skill check (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Lineholder KW1-LH3 (Princess South) must make a piloting skill check while moving in hex 18102 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 10 : succeeds.
Lineholder KW1-LH3 (Princess South) must make a piloting skill check while moving in hex 19102 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Black Hawk (Nova) B (Princess South) must make a piloting skill check (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Shadow Hawk IIC 5 (Princess North) must make a piloting skill check while moving from hex 3101 to hex 3001 (entering Depth 2 Water).
Needs 4 [4 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 10 : succeeds.
Firestarter FS9-OD (Princess North) must make a piloting skill check while moving from hex 3102 to hex 3002 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 5 : succeeds.
Trebuchet TBT-3C (Princess North) must make a piloting skill check while moving in hex 2301 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 3 : falls.
Trebuchet TBT-3C (Princess North) falls 0 level(s) into hex 2301
Trebuchet TBT-3C (Princess North) falls on its rear, suffering 5 damage.
Trebuchet TBT-3C (Princess North) takes 5 damage to RL.
11 Armor remaining.
Pilot of Trebuchet TBT-3C (Princess North) "Mike Perestrelo" must roll 4 to avoid damage; rolls 6 : succeeds.
Trebuchet TBT-3C (Princess North) suffers 0 damage from the skid.
Skid ends.
Battle Cobra H (Princess South) must make a piloting skill check while moving from hex 31102 to hex 30101 (entering Depth 2 Water).
Needs 4 [4 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 9 : succeeds.
Phoenix Hawk PXH-2K (Princess South) must make a piloting skill check while moving from hex 27102 to hex 26101 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 9 : succeeds.
Jackalope JLP-BD (Princess North) must make a piloting skill check while moving from hex 3101 to hex 3201 (entering Depth 3 Water).
Needs 5 [4 (Base piloting skill) + 1 (entering Depth 3 Water)], rolls 8 : succeeds.
Baboon (Howler) 5 (Princess South) must make a piloting skill check while moving from hex 31102 to hex 30102 (entering Depth 2 Water).
Needs 4 [4 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 10 : succeeds.
Hankyu (Arctic Cheetah) F (Princess North) must make a piloting skill check while moving from hex 3101 to hex 3102 (entering Depth 2 Water).
Needs 4 [4 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 4 : succeeds.
Bishamon BSN-5KC (Princess South) must make a piloting skill check while moving from hex 31102 to hex 32101 (entering Depth 3 Water).
Needs 4 [5 (Base piloting skill) - 2 (Quad bonus) + 1 (entering Depth 3 Water)], rolls 10 : succeeds.
Osiris OSR-3D (Princess North) must make a piloting skill check while moving from hex 3103 to hex 3003 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 9 : succeeds.
Jaguar 2 (Princess North) must make a piloting skill check while moving from hex 3103 to hex 3003 (entering Depth 1 Water).
Needs 1 [4 (Base piloting skill) - 2 (Quad bonus) - 1 (entering Depth 1 Water)], rolls 12 : succeeds.
Jaguar 2 (Princess North) must make a piloting skill check while moving from hex 3003 to hex 3004 (entering Depth 1 Water).
Needs 1 [4 (Base piloting skill) - 2 (Quad bonus) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Men Shen (Li) (Princess North) must make a piloting skill check while moving from hex 3103 to hex 3003 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 3 : falls.
Men Shen (Li) (Princess North) falls 1 level(s) into hex 3003
Men Shen (Li) (Princess North) falls on its left side, suffering 6 damage.
Men Shen (Li) (Princess North) takes 5 damage to LL.
19 Armor remaining.
Possible breach on LL. Roll is 7: no breach.
Men Shen (Li) (Princess North) takes 1 damage to LT.
19 Armor remaining.
Possible breach on LT. Roll is 3: no breach.
Pilot of Men Shen (Li) (Princess North) "Ollie Tarrant" must roll 4 to avoid damage; rolls 9 : succeeds.
Morrigan (Standard) (Princess North) must make a piloting skill check while moving in hex 0404 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 12 : succeeds.
Vixen (Incubus) 5 (Princess North) must make a piloting skill check while moving from hex 3103 to hex 3003 (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Lightray LGH-4W (Princess North)
Large Pulse Laser at Hatamoto-Hi HTM-CM (Princess South); needs 12, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Physical Attack Phase
-------------------
Heat Phase
-------------------
Yeoman YMN-10-OR (Princess North) gains 4 heat, sinks 4 heat and is now at 0 heat.
Men Shen MS1-OC (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-6X (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Thunderbolt TDR-9T (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Blackjack BJ-1X (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dragon DRG-1C (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Morrigan (Standard) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Loki Mk II (Hel) (Prime) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Daimyo DMO-1K (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Preta C-PRT-OD Luminos (Princess North) gains 6 heat, sinks 6 heat and is now at 0 heat.
Pouncer E (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Marauder MAD-7D (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Crusader CRD-4K (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Legionnaire LGN-2D (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Archer ARC-2S (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Gallowglas GAL-2GLSA (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Trebuchet TBT-3C (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lightray LGH-4W (Princess North) gains 12 heat, sinks 12 heat and is now at 0 heat.
Battle Cobra Prime (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cicada CDA-3P (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dragonfly (Viper) C (Princess North) gains 4 heat, sinks 4 heat and is now at 0 heat.
Fenris (Ice Ferret) L (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Legionnaire LGN-2D (Raul) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Centurion CN11-OC (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Zeus ZEU-6S (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Clint IIC (Standard) (Princess North) gains 6 heat, sinks 6 heat and is now at 0 heat.
Rook NH-2 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Mangonel MNL-3L (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lineholder KW1-LH3 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cyclops CP-11-A (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Men Shen (Li) (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Daikyu DAI-01 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Jenner JR7-C3 (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Firestarter FS9-OH (Princess North) gains 6 heat, sinks 6 heat and is now at 0 heat.
Pack Hunter 4 (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Atlas AS7-S3 (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Longbow LGB-14C (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-6X #2 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Bombardier BMB-12D (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostroc OSR-2C (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Vixen (Incubus) 5 (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Banshee BNC-3M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Jaguar 2 (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Victor VTR-9S (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Zeus ZEU-6A (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Anvil ANV-9M-FC (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Annihilator ANH-1E (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Sha Yu SYU-4B (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crusader CRD-3D (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ocelot 3 (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Avatar AV1-OH (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cataphract CTF-1X (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Griffin GRF-3M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Chi HTM-26T (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-5L (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Avatar AV1-O (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-9SE (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-7M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Marauder MAD-2R (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Champion CHP-2N (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hankyu (Arctic Cheetah) F (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Bandersnatch BNDR-01A (Horus) (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Rifleman IIC 3 (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hermes HER-4S (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Osiris OSR-3D (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Exterminator EXT-5F (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Atlas AS7-D-HT (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Sha Yu SYU-2B (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Jackalope JLP-BD (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Goliath GOL-3M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Shadow Hawk IIC 5 (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Dragonfly (Viper) Prime (Princess South) gains 8 heat, sinks 8 heat and is now at 0 heat.
Lightray LGH-4W (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Argus AGS-6F (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hatchetman HCT-5K (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Wraith TR2 (Princess South) gains 7 heat, sinks 7 heat and is now at 0 heat.
Stealth STH-3S (Princess South) gains 7 heat, sinks 7 heat and is now at 0 heat.
BattleMaster BLR-1Gbc (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lancelot LNC25-02 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cougar G (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Subtracting 4 heat due to combat computer...
Black Hawk (Nova) B (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Hatchetman HCT-6D (Princess South) gains 5 heat, sinks 5 heat and is now at 0 heat.
Longbow LGB-0W (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-5D (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cyclops CP-11-C2 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hatamoto-Kaze HTM-27V (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Flea FLE-20 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Catapult CPLT-H2 (Princess South) gains 4 heat, sinks 4 heat and is now at 0 heat.
Spartan SPT-N3 (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Vulture (Mad Dog) A (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lineholder KW1-LH3 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5H (Princess South) gains 4 heat, sinks 4 heat and is now at 0 heat.
Argus AGS-4D (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Tempest TMP-3M2 'Storm Tempest' (Princess South) gains 4 heat, sinks 4 heat and is now at 0 heat.
Centurion CN9-A (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Phoenix Hawk PXH-2K (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Griffin GRF-5L (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Nightstar NSR-9FC (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dart DRT-6T (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ghost GST-50 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Black Knight BL-12-KNT (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Loki Mk II (Hel) A (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Panther PNT-8Z (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunder THR-1L (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Archer ARC-5CS (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crockett CRK-5003-3 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Champion CHP-1N2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tessen TSN-1Cr (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Lynx LNX-9Q (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Perseus P1B (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Subtracting 0 heat due to combat computer...
Black Hawk (Nova) D (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dragonfly (Viper) Prime #2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Rook NH-2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM #2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostsol OTL-5M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cyclops CP-11-C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Ku HTM-27W (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Battle Cobra H (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Centurion CN9-D4D (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Bishamon BSN-5KC (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Rifleman RFL-6X (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cestus CTS-6Z (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Marauder MAD-3M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Lancelot LNC25-03 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crusader CRD-5S (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Gallowglas GAL-1GLS (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Baboon (Howler) 5 (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Annihilator ANH-1A (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostsol OTL-8D (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Huron Warrior HUR-WO-R4M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Firefly C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
JagerMech JM6-H (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cataphract CTF-3L (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostroc OSR-4L (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Victor VTR-9A (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Gallant GLT-7-0 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Pinion 3 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Men Shen MS1-OE (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hammer HMR-3C 'Claw-Hammer' (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dragonfly (Viper) C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Perseus P1C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Archer ARC-7L (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Blackjack BJ2-O (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crusader CRD-4BR (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Guillotine GLT-5M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Devastator DVS-1D (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-OD (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Shadow Hawk SHD-7H (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Champion CHP-3N (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Devil (Standard) (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames/autosave.sav
Initiative Phase for Round #2
-------------------
Princess North rolls a 13[11+2].
Princess South rolls a 9[5+4].
The turn order for movement is:
Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North
Wind direction is North. Wind strength is Light Gale. The weather is Light Rain. Visibility is Dusk/Dawn.
Fog level is Light Fog.
Princess North: 119571 BV remaining (99.96% of 119620 initially) 0 BV fled
Princess South: 118040 BV remaining (99.99% of 118055 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Longbow LGB-14C (Princess North) must make a piloting skill check (no/minimal arms).
Needs 7 [5 (Base piloting skill) + 0 (getting up) + 2 (no/minimal arms)], rolls 3 : falls.
Longbow LGB-14C (Princess North) falls on its front, suffering 4 damage.
Longbow LGB-14C (Princess North) takes 4 damage to LT.
Needs 7+ to destroy Searchlight, rolls 9.
Searchlight destroyed!
19 Armor remaining.
Possible breach on LT. Roll is 6: no breach.
Pilot of Longbow LGB-14C (Princess North) "Esta Hernández" must roll 7 to avoid damage; rolls 10 : succeeds.
Longbow LGB-14C (Princess North) must make a piloting skill check (no/minimal arms).
Needs 7 [5 (Base piloting skill) + 0 (getting up) + 2 (no/minimal arms)], rolls 4 : falls.
Longbow LGB-14C (Princess North) falls on its rear, suffering 4 damage.
Longbow LGB-14C (Princess North) takes 4 damage to CTR.
7 Armor remaining.
Possible breach on CT. Roll is 6: no breach.
Pilot of Longbow LGB-14C (Princess North) "Esta Hernández" must roll 7 to avoid damage; rolls 11 : succeeds.
Devastator DVS-1D (Princess South) must make a piloting skill check while moving from hex 31101 to hex 31100 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 10 : succeeds.
Hatchetman HCT-5K (Princess South) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 5 : succeeds.
Atlas AS7-D-HT (Princess North) must make a piloting skill check while moving from hex 3104 to hex 3105 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 8 : succeeds.
Centurion CN9-A (Princess South) must make a piloting skill check while moving in hex 0299 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 9 : succeeds.
Hatamoto-Kaze HTM-27V (Princess South) must make a piloting skill check while moving in hex 04100 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 5 : succeeds.
Loki Mk II (Hel) (Prime) (Princess North) must make a piloting skill check while moving in hex 0402 (running & turning on pavement).
Needs 4 [4 (Base piloting skill) + 1 (Small Cockpit) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Rook NH-2 (Princess North) must make a piloting skill check while moving in hex 1503 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Zeus ZEU-6S (Princess North) must make a piloting skill check while moving in hex 1504 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : succeeds.
Grasshopper GHR-5H (Princess South) must make a piloting skill check while moving from hex 29100 to hex 2899 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 4 : succeeds.
Yeoman YMN-10-OR (Princess North) must make a piloting skill check while moving in hex 1206 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 9 : succeeds.
Cyclops CP-11-C2 (Princess South) must make a piloting skill check while moving from hex 25101 to hex 26100 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 8 : succeeds.
Nightstar NSR-9FC (Princess South) must make a piloting skill check while moving in hex 11101 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 9 : succeeds.
BattleMaster BLR-1Gbc (Princess South) must make a piloting skill check while moving in hex 12101 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 2 : falls.
BattleMaster BLR-1Gbc (Princess South) falls 0 level(s) into hex 12101
BattleMaster BLR-1Gbc (Princess South) falls on its right side, suffering 9 damage.
BattleMaster BLR-1Gbc (Princess South) takes 5 damage to RL.
21 Armor remaining.
BattleMaster BLR-1Gbc (Princess South) takes 4 damage to RT.
24 Armor remaining.
Pilot of BattleMaster BLR-1Gbc (Princess South) "Huakava Becker" must roll 4 to avoid damage; rolls 5 : succeeds.
Commander of BattleMaster BLR-1Gbc (Princess South) "Christine Tuako" must roll 4 to avoid damage; rolls 3 : fails.
Commander of BattleMaster BLR-1Gbc (Princess South) "Christine Tuako" takes 1 damage (1 total hits).
Commander of BattleMaster BLR-1Gbc (Princess South) "Christine Tuako" needs a 3 to stay conscious. Rolls 8 : successful!
BattleMaster BLR-1Gbc (Princess South) suffers 0 damage from the skid.
Skid ends.
Trebuchet TBT-3C (Princess North) must make a piloting skill check (Right Arm hand Actuator missing/destroyed).
Needs 6 [5 (Base piloting skill) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed)], rolls 8 : succeeds.
Dragon DRG-1C (Princess North) must make a piloting skill check while moving in hex 0403 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Dragon DRG-1C (Princess North) must make a piloting skill check while moving in hex 0404 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 11 : succeeds.
Daikyu DAI-01 (Princess North) must make a piloting skill check while moving in hex 0403 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Rifleman RFL-6X #2 (Princess North) must make a piloting skill check while moving in hex 1705 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 5 : succeeds.
Rifleman RFL-6X #2 (Princess North) must make a piloting skill check while moving in hex 1805 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 10 : succeeds.
Mangonel MNL-3L (Princess North) must make a piloting skill check while moving in hex 0904 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : succeeds.
Shadow Hawk IIC 5 (Princess North) must make a piloting skill check while moving from hex 3001 to hex 2902 (entering Depth 2 Water).
Needs 4 [4 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 7 : succeeds.
Rifleman RFL-6X (Princess North) must make a piloting skill check while moving in hex 1306 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 10 : succeeds.
Firestarter FS9-OD (Princess North) must make a piloting skill check while moving from hex 3002 to hex 2903 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 3 : falls.
Firestarter FS9-OD (Princess North) falls 1 level(s) into hex 2903
Firestarter FS9-OD (Princess North) falls on its left side, suffering 5 damage.
Firestarter FS9-OD (Princess North) takes 5 damage to LT.
11 Armor remaining.
Possible breach on LT. Roll is 12: Breach! Firestarter FS9-OD LT BREACHED
*** Firestarter FS9-OD (Princess North) DESTROYED by engine destruction! ***
Firestarter FS9-OD LA BREACHED
Pilot of Firestarter FS9-OD (Princess North) "Rich Kouki" must roll 4 to avoid damage; rolls 7 : succeeds.
Spartan SPT-N3 (Princess South) must make a piloting skill check while moving from hex 28101 to hex 27101 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 5 : succeeds.
Lineholder KW1-LH3 (Princess South) must make a piloting skill check while moving in hex 18101 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 11 : succeeds.
Lineholder KW1-LH3 (Princess South) must make a piloting skill check while moving in hex 19101 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Firestarter FS9-OH (Princess North) must make a piloting skill check (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Preta C-PRT-OD Luminos (Princess North) must make a piloting skill check (entering Depth 2 Water).
Needs 6 [5 (Base piloting skill) + 1 (Small Cockpit) + 0 (entering Depth 2 Water)], rolls 9 : succeeds.
Argus AGS-6F (Princess South) must make a piloting skill check while moving in hex 0899 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Hatchetman HCT-6D (Princess South) must make a piloting skill check while moving from hex 2699 to hex 2799 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Thunderbolt TDR-9T (Princess North) must make a piloting skill check while moving in hex 0905 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 11 : succeeds.
Thunderbolt TDR-9T (Princess North) must make a piloting skill check while moving in hex 1005 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 11 : succeeds.
Black Hawk (Nova) B (Princess South) must make a piloting skill check while moving from hex 2698 to hex 2697 (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 11 : succeeds.
Men Shen (Li) (Princess North) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 7 [5 (Base piloting skill) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 6 : falls.
Men Shen (Li) (Princess North) goes back to the hull down position instead of falling to the ground.
Men Shen (Li) (Princess North) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 7 [5 (Base piloting skill) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 7 : succeeds.
Battle Cobra H (Princess South) must make a piloting skill check while moving from hex 30101 to hex 29101 (entering Depth 2 Water).
Needs 4 [4 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 10 : succeeds.
Baboon (Howler) 5 (Princess South) must make a piloting skill check while moving from hex 30102 to hex 29102 (entering Depth 2 Water).
Needs 4 [4 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 8 : succeeds.
Bishamon BSN-5KC (Princess South) must make a piloting skill check while moving from hex 32101 to hex 32100 (entering Depth 3 Water).
Needs 4 [5 (Base piloting skill) - 2 (Quad bonus) + 1 (entering Depth 3 Water)], rolls 3 : falls.
Bishamon BSN-5KC (Princess South) falls 0 level(s) into hex 32100
Bishamon BSN-5KC (Princess South) falls on its rear, suffering 2 damage.
Bishamon BSN-5KC (Princess South) takes 2 damage to LTR.
3 Armor remaining.
Possible breach on LT. Roll is 5: no breach.
Pilot of Bishamon BSN-5KC (Princess South) "Carla Dimmit" must roll 4 to avoid damage; rolls 6 : succeeds.
Dragonfly (Viper) C (Princess South) must make a piloting skill check while moving from hex 31102 to hex 30101 (entering Depth 2 Water).
Needs 4 [4 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 9 : succeeds.
Fenris (Ice Ferret) L (Princess North) must make a piloting skill check while moving in hex 1603 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Sha Yu SYU-2B (Princess North) must make a piloting skill check while moving from hex 3103 to hex 3003 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 10 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Battle Cobra Prime (Princess North)
Large Pulse Laser at Cougar G (Princess South); needs 12, rolls 12 : - Glancing Blow -hits RL
Cougar G (Princess South) suffers no damage.
Large Pulse Laser at Cougar G (Princess South); needs 12, rolls 3 : misses
Weapons fire for Lightray LGH-4W (Princess North)
Large Pulse Laser at Hatamoto-Hi HTM-CM (Princess South); needs 12, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Physical Attack Phase
-------------------
Heat Phase
-------------------
Yeoman YMN-10-OR (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Men Shen MS1-OC (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-6X (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Thunderbolt TDR-9T (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Blackjack BJ-1X (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dragon DRG-1C (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Morrigan (Standard) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Loki Mk II (Hel) (Prime) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Daimyo DMO-1K (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Preta C-PRT-OD Luminos (Princess North) gains 6 heat, sinks 6 heat and is now at 0 heat.
Pouncer E (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Marauder MAD-7D (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Crusader CRD-4K (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Legionnaire LGN-2D (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Archer ARC-2S (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Gallowglas GAL-2GLSA (Princess North) gains 3 heat, sinks 3 heat and is now at 0 heat.
Trebuchet TBT-3C (Princess North) gains 3 heat, sinks 3 heat and is now at 0 heat.
Lightray LGH-4W (Princess North) gains 12 heat, sinks 12 heat and is now at 0 heat.
Battle Cobra Prime (Princess North) gains 21 heat, sinks 20 heat and is now at 1 heat.
Cicada CDA-3P (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dragonfly (Viper) C (Princess North) gains 8 heat, sinks 8 heat and is now at 0 heat.
Fenris (Ice Ferret) L (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Legionnaire LGN-2D (Raul) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Centurion CN11-OC (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Zeus ZEU-6S (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Clint IIC (Standard) (Princess North) gains 6 heat, sinks 6 heat and is now at 0 heat.
Rook NH-2 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Mangonel MNL-3L (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lineholder KW1-LH3 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cyclops CP-11-A (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Men Shen (Li) (Princess North) gains 4 heat, sinks 4 heat and is now at 0 heat.
Daikyu DAI-01 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Jenner JR7-C3 (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Firestarter FS9-OH (Princess North) gains 6 heat, sinks 6 heat and is now at 0 heat.
Pack Hunter 4 (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Atlas AS7-S3 (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Longbow LGB-14C (Princess North) gains 4 heat, sinks 4 heat and is now at 0 heat.
Rifleman RFL-6X #2 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Bombardier BMB-12D (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostroc OSR-2C (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Vixen (Incubus) 5 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Banshee BNC-3M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Jaguar 2 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Victor VTR-9S (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Zeus ZEU-6A (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Anvil ANV-9M-FC (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Annihilator ANH-1E (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Sha Yu SYU-4B (Princess North) gains 10 heat, sinks 10 heat and is now at 0 heat.
Crusader CRD-3D (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ocelot 3 (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Avatar AV1-OH (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cataphract CTF-1X (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Griffin GRF-3M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Chi HTM-26T (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-5L (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Avatar AV1-O (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-9SE (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-7M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Marauder MAD-2R (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Champion CHP-2N (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hankyu (Arctic Cheetah) F (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Bandersnatch BNDR-01A (Horus) (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Rifleman IIC 3 (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hermes HER-4S (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Osiris OSR-3D (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Exterminator EXT-5F (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Atlas AS7-D-HT (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Sha Yu SYU-2B (Princess North) gains 11 heat, sinks 11 heat and is now at 0 heat.
Jackalope JLP-BD (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Goliath GOL-3M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Shadow Hawk IIC 5 (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Dragonfly (Viper) Prime (Princess South) gains 8 heat, sinks 8 heat and is now at 0 heat.
Lightray LGH-4W (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Argus AGS-6F (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Hatchetman HCT-5K (Princess South) gains 3 heat, sinks 3 heat and is now at 0 heat.
Wraith TR2 (Princess South) gains 7 heat, sinks 7 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Stealth STH-3S (Princess South) gains 17 heat, sinks 17 heat and is now at 0 heat.
BattleMaster BLR-1Gbc (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lancelot LNC25-02 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cougar G (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Subtracting 1 heat due to combat computer...
Black Hawk (Nova) B (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatchetman HCT-6D (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Longbow LGB-0W (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-5D (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cyclops CP-11-C2 (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Hatamoto-Kaze HTM-27V (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Flea FLE-20 (Princess South) gains 11 heat, sinks 11 heat and is now at 0 heat.
Catapult CPLT-H2 (Princess South) gains 4 heat, sinks 4 heat and is now at 0 heat.
Spartan SPT-N3 (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Vulture (Mad Dog) A (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lineholder KW1-LH3 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5H (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Argus AGS-4D (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Tempest TMP-3M2 'Storm Tempest' (Princess South) gains 4 heat, sinks 4 heat and is now at 0 heat.
Centurion CN9-A (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Phoenix Hawk PXH-2K (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Griffin GRF-5L (Princess South) gains 10 heat, sinks 10 heat and is now at 0 heat.
Nightstar NSR-9FC (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dart DRT-6T (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ghost GST-50 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Black Knight BL-12-KNT (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Loki Mk II (Hel) A (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Panther PNT-8Z (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunder THR-1L (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Archer ARC-5CS (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crockett CRK-5003-3 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Champion CHP-1N2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tessen TSN-1Cr (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Lynx LNX-9Q (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Perseus P1B (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Subtracting 0 heat due to combat computer...
Black Hawk (Nova) D (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dragonfly (Viper) Prime #2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Rook NH-2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM #2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostsol OTL-5M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cyclops CP-11-C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Ku HTM-27W (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Battle Cobra H (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Centurion CN9-D4D (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Bishamon BSN-5KC (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-6X (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cestus CTS-6Z (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Marauder MAD-3M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Lancelot LNC25-03 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crusader CRD-5S (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Gallowglas GAL-1GLS (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Baboon (Howler) 5 (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Annihilator ANH-1A (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostsol OTL-8D (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Huron Warrior HUR-WO-R4M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Firefly C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
JagerMech JM6-H (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cataphract CTF-3L (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Ostroc OSR-4L (Princess South) gains 10 heat, sinks 10 heat and is now at 0 heat.
Victor VTR-9A (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Gallant GLT-7-0 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Pinion 3 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Men Shen MS1-OE (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hammer HMR-3C 'Claw-Hammer' (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dragonfly (Viper) C (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Perseus P1C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Archer ARC-7L (Princess South) gains 10 heat, sinks 10 heat and is now at 0 heat.
Blackjack BJ2-O (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crusader CRD-4BR (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Guillotine GLT-5M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Devastator DVS-1D (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Shadow Hawk SHD-7H (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Champion CHP-3N (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Devil (Standard) (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames/autosave.sav
Initiative Phase for Round #3
-------------------
Princess North rolls a 12[10+2].
Princess South rolls a 11[7+4].
The turn order for movement is:
Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess South, Princess North
Wind direction is North. Wind strength is Moderate Gale. The weather is Light Rain. Visibility is Dusk/Dawn.
Fog level is Light Fog.
Princess North: 118225 BV remaining (98.83% of 119620 initially) 0 BV fled
Princess South: 118006 BV remaining (99.96% of 118055 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Gallant GLT-7-0 (Princess South) must make a piloting skill check while moving from hex 31102 to hex 31101 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 7 : succeeds.
Longbow LGB-14C (Princess North) must make a piloting skill check (no/minimal arms).
Needs 7 [5 (Base piloting skill) + 0 (getting up) + 2 (no/minimal arms)], rolls 3 : falls.
Longbow LGB-14C (Princess North) falls on its right side, suffering 4 damage.
Longbow LGB-14C (Princess North) takes 4 damage to CTR.
3 Armor remaining.
Possible breach on CT. Roll is 8: no breach.
Pilot of Longbow LGB-14C (Princess North) "Esta Hernández" must roll 7 to avoid damage; rolls 8 : succeeds.
Longbow LGB-14C (Princess North) must make a piloting skill check (no/minimal arms).
Needs 7 [5 (Base piloting skill) + 0 (getting up) + 2 (no/minimal arms)], rolls 7 : succeeds.
Devastator DVS-1D (Princess South) must make a piloting skill check while moving from hex 31100 to hex 3199 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 4 : falls.
Devastator DVS-1D (Princess South) falls 0 level(s) into hex 3199
Devastator DVS-1D (Princess South) falls on its right side, suffering 5 damage.
Devastator DVS-1D (Princess South) takes 5 damage to RA.
27 Armor remaining.
Possible breach on RA. Roll is 4: no breach.
Pilot of Devastator DVS-1D (Princess South) "In Hyon" must roll 5 to avoid damage; rolls 9 : succeeds.
Atlas AS7-S3 (Princess North) must make a piloting skill check while moving from hex 3103 to hex 3104 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 7 : succeeds.
BattleMaster BLR-1Gbc (Princess South) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.
Atlas AS7-D-HT (Princess North) must make a piloting skill check while moving from hex 3105 to hex 3106 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 11 : succeeds.
Rook NH-2 (Princess North) must make a piloting skill check while moving in hex 1404 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 10 : succeeds.
Hatchetman HCT-5K (Princess South) must make a piloting skill check while moving in hex 0298 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 9 : succeeds.
Loki Mk II (Hel) (Prime) (Princess North) must make a piloting skill check while moving in hex 0404 (running & turning on pavement).
Needs 4 [4 (Base piloting skill) + 1 (Small Cockpit) - 1 (running & turning on pavement)], rolls 5 : succeeds.
Centurion CN9-A (Princess South) must make a piloting skill check while moving in hex 0297 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Marauder MAD-2R (Princess North) must make a piloting skill check while moving in hex 0803 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Grasshopper GHR-5H (Princess South) must make a piloting skill check while moving from hex 2899 to hex 2898 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Cyclops CP-11-C2 (Princess South) must make a piloting skill check while moving from hex 26100 to hex 2699 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 11 : succeeds.
Rifleman RFL-5D (Princess South) must make a piloting skill check while moving in hex 2399 (moving backwards over an elevation change).
Needs 5 [5 (Base piloting skill) + 0 (moving backwards over an elevation change)], rolls 7 : succeeds.
Zeus ZEU-6S (Princess North) must make a piloting skill check while moving in hex 1507 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Crusader CRD-4K (Princess North) must make a piloting skill check while moving in hex 0904 (moving backwards over an elevation change).
Needs 5 [5 (Base piloting skill) + 0 (moving backwards over an elevation change)], rolls 5 : succeeds.
Hatamoto-Hi HTM-CM (Princess South) must make a piloting skill check while moving in hex 07101 (moving backwards over an elevation change).
Needs 5 [5 (Base piloting skill) + 0 (moving backwards over an elevation change)], rolls 7 : succeeds.
Hatamoto-Kaze HTM-27V (Princess South) must make a piloting skill check while moving in hex 0498 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Hatamoto-Kaze HTM-27V (Princess South) must make a piloting skill check while moving in hex 0497 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Black Knight BL-12-KNT (Princess South) must make a piloting skill check while moving in hex 09100 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 3 : falls.
Black Knight BL-12-KNT (Princess South) falls 0 level(s) into hex 09100
Black Knight BL-12-KNT (Princess South) falls on its front, suffering 8 damage.
Black Knight BL-12-KNT (Princess South) takes 5 damage to RA.
19 Armor remaining.
Black Knight BL-12-KNT (Princess South) takes 3 damage to CT.
26 Armor remaining.
Pilot of Black Knight BL-12-KNT (Princess South) "Radmila Choteborsky" must roll 4 to avoid damage; rolls 9 : succeeds.
Black Knight BL-12-KNT (Princess South) suffers 0 damage from the skid.
Skid ends.
Daikyu DAI-01 (Princess North) must make a piloting skill check while moving in hex 0403 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 5 : succeeds.
Dragon DRG-1C (Princess North) must make a piloting skill check while moving in hex 0306 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Shadow Hawk IIC 5 (Princess North) must make a piloting skill check while moving from hex 2902 to hex 2801 (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 8 : succeeds.
Shadow Hawk IIC 5 (Princess North) must make a piloting skill check while moving in hex 2902 (moving backwards over an elevation change).
Needs 4 [4 (Base piloting skill) + 0 (moving backwards over an elevation change)], rolls 8 : succeeds.
Ocelot 3 (Princess North) must make a piloting skill check while moving from hex 3103 to hex 3002 (entering Depth 2 Water).
Needs 4 [4 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 4 : succeeds.
Rifleman RFL-6X (Princess North) must make a piloting skill check while moving in hex 1107 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Rifleman RFL-6X (Princess North) must make a piloting skill check while moving in hex 1006 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 10 : succeeds.
Spartan SPT-N3 (Princess South) must make a piloting skill check while moving from hex 27101 to hex 27100 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 4 : succeeds.
Pouncer E (Princess North) must make a piloting skill check (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Firestarter FS9-OH (Princess North) must make a piloting skill check (entering Depth 3 Water).
Needs 6 [5 (Base piloting skill) + 1 (entering Depth 3 Water)], rolls 5 : falls.
Firestarter FS9-OH (Princess North) goes back to the hull down position instead of falling to the ground.
Preta C-PRT-OD Luminos (Princess North) must make a piloting skill check while moving from hex 2613 to hex 2513 (entering Depth 1 Water).
Needs 5 [5 (Base piloting skill) + 1 (Small Cockpit) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Preta C-PRT-OD Luminos (Princess North) must make a piloting skill check while moving in hex 2613 (moving backwards over an elevation change).
Needs 6 [5 (Base piloting skill) + 1 (Small Cockpit) + 0 (moving backwards over an elevation change)], rolls 5 : falls.
Preta C-PRT-OD Luminos (Princess North) falls 0 level(s) into hex 2613
Preta C-PRT-OD Luminos (Princess North) falls on its right side, suffering 2 damage.
Preta C-PRT-OD Luminos (Princess North) takes 2 damage to RL.
18 Armor remaining.
Possible breach on RL. Roll is 8: no breach.
Pilot of Preta C-PRT-OD Luminos (Princess North) "Waliyya Saqr" must roll 6 to avoid damage; rolls 11 : succeeds.
Hatchetman HCT-6D (Princess South) must make a piloting skill check while moving from hex 2799 to hex 2698 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 9 : succeeds.
Thunderbolt TDR-9T (Princess North) must make a piloting skill check while moving in hex 1006 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Clint IIC (Standard) (Princess North) must make a piloting skill check (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 8 : succeeds.
Jackalope JLP-BD (Princess North) must make a piloting skill check while moving from hex 3201 to hex 3202 (entering Depth 3 Water).
Needs 5 [4 (Base piloting skill) + 1 (entering Depth 3 Water)], rolls 9 : succeeds.
Exterminator EXT-5F (Princess North) must make a piloting skill check while moving from hex 3101 to hex 3001 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 9 : succeeds.
Tessen TSN-1Cr (Princess South) must make a piloting skill check while moving from hex 31102 to hex 30102 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 11 : succeeds.
Cicada CDA-3P (Princess North) must make a piloting skill check while moving in hex 2308 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Battle Cobra H (Princess South) must make a piloting skill check while moving from hex 29101 to hex 28100 (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 9 : succeeds.
Baboon (Howler) 5 (Princess South) must make a piloting skill check while moving from hex 29102 to hex 28101 (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Baboon (Howler) 5 (Princess South) must make a piloting skill check while moving from hex 28101 to hex 27101 (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 8 : succeeds.
Dragonfly (Viper) Prime #2 (Princess South) must make a piloting skill check while moving from hex 31102 to hex 32101 (entering Depth 3 Water).
Needs 5 [4 (Base piloting skill) + 1 (entering Depth 3 Water)], rolls 7 : succeeds.
Dragonfly (Viper) C (Princess North) must make a piloting skill check (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 3 : succeeds.
Morrigan (Standard) (Princess North) must make a piloting skill check while moving in hex 1008 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 10 : succeeds.
Devil (Standard) (Princess North) must make a piloting skill check while moving from hex 3101 to hex 3201 (entering Depth 3 Water).
Needs 5 [4 (Base piloting skill) + 1 (entering Depth 3 Water)], rolls 10 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Yeoman YMN-10-OR (Princess North) gains 4 heat, sinks 4 heat and is now at 0 heat.
Men Shen MS1-OC (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-6X (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Thunderbolt TDR-9T (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Blackjack BJ-1X (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dragon DRG-1C (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Morrigan (Standard) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Loki Mk II (Hel) (Prime) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Daimyo DMO-1K (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Preta C-PRT-OD Luminos (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Pouncer E (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Marauder MAD-7D (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Crusader CRD-4K (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Legionnaire LGN-2D (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Archer ARC-2S (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Gallowglas GAL-2GLSA (Princess North) gains 3 heat, sinks 3 heat and is now at 0 heat.
Trebuchet TBT-3C (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lightray LGH-4W (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Battle Cobra Prime (Princess North) gains 2 heat, sinks 3 heat and is now at 0 heat.
Cicada CDA-3P (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dragonfly (Viper) C (Princess North) gains 8 heat, sinks 8 heat and is now at 0 heat.
Fenris (Ice Ferret) L (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Legionnaire LGN-2D (Raul) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Centurion CN11-OC (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Zeus ZEU-6S (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Clint IIC (Standard) (Princess North) gains 6 heat, sinks 6 heat and is now at 0 heat.
Rook NH-2 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Mangonel MNL-3L (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lineholder KW1-LH3 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cyclops CP-11-A (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Men Shen (Li) (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Daikyu DAI-01 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Jenner JR7-C3 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-OH (Princess North) gains 6 heat, sinks 6 heat and is now at 0 heat.
Pack Hunter 4 (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Atlas AS7-S3 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Longbow LGB-14C (Princess North) gains 4 heat, sinks 4 heat and is now at 0 heat.
Rifleman RFL-6X #2 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Bombardier BMB-12D (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostroc OSR-2C (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Vixen (Incubus) 5 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Banshee BNC-3M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Jaguar 2 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Victor VTR-9S (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Zeus ZEU-6A (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Anvil ANV-9M-FC (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Annihilator ANH-1E (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Sha Yu SYU-4B (Princess North) gains 10 heat, sinks 10 heat and is now at 0 heat.
Crusader CRD-3D (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ocelot 3 (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Avatar AV1-OH (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cataphract CTF-1X (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Griffin GRF-3M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Chi HTM-26T (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-5L (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Avatar AV1-O (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-9SE (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-7M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Marauder MAD-2R (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Champion CHP-2N (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hankyu (Arctic Cheetah) F (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Bandersnatch BNDR-01A (Horus) (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Rifleman IIC 3 (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hermes HER-4S (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Osiris OSR-3D (Princess North) gains 4 heat, sinks 4 heat and is now at 0 heat.
Exterminator EXT-5F (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Atlas AS7-D-HT (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Sha Yu SYU-2B (Princess North) gains 13 heat, sinks 13 heat and is now at 0 heat.
Jackalope JLP-BD (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Goliath GOL-3M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Shadow Hawk IIC 5 (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Dragonfly (Viper) Prime (Princess South) gains 8 heat, sinks 8 heat and is now at 0 heat.
Lightray LGH-4W (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Argus AGS-6F (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Hatchetman HCT-5K (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Wraith TR2 (Princess South) gains 7 heat, sinks 7 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Stealth STH-3S (Princess South) gains 17 heat, sinks 17 heat and is now at 0 heat.
BattleMaster BLR-1Gbc (Princess South) gains 3 heat, sinks 3 heat and is now at 0 heat.
Lancelot LNC25-02 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cougar G (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Subtracting 2 heat due to combat computer...
Black Hawk (Nova) B (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatchetman HCT-6D (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Longbow LGB-0W (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-5D (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Cyclops CP-11-C2 (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Hatamoto-Kaze HTM-27V (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Flea FLE-20 (Princess South) gains 10 heat, sinks 10 heat and is now at 0 heat.
Catapult CPLT-H2 (Princess South) gains 4 heat, sinks 4 heat and is now at 0 heat.
Spartan SPT-N3 (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Vulture (Mad Dog) A (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lineholder KW1-LH3 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5H (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Argus AGS-4D (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Tempest TMP-3M2 'Storm Tempest' (Princess South) gains 4 heat, sinks 4 heat and is now at 0 heat.
Centurion CN9-A (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Phoenix Hawk PXH-2K (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Griffin GRF-5L (Princess South) gains 10 heat, sinks 10 heat and is now at 0 heat.
Nightstar NSR-9FC (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dart DRT-6T (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ghost GST-50 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Black Knight BL-12-KNT (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Loki Mk II (Hel) A (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Panther PNT-8Z (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunder THR-1L (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Archer ARC-5CS (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crockett CRK-5003-3 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Champion CHP-1N2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tessen TSN-1Cr (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Lynx LNX-9Q (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Perseus P1B (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Subtracting 0 heat due to combat computer...
Black Hawk (Nova) D (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dragonfly (Viper) Prime #2 (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Rook NH-2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM #2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostsol OTL-5M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cyclops CP-11-C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Ku HTM-27W (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Battle Cobra H (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Centurion CN9-D4D (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Bishamon BSN-5KC (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Rifleman RFL-6X (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cestus CTS-6Z (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Marauder MAD-3M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Lancelot LNC25-03 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crusader CRD-5S (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Gallowglas GAL-1GLS (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Baboon (Howler) 5 (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Annihilator ANH-1A (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostsol OTL-8D (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Huron Warrior HUR-WO-R4M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Firefly C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
JagerMech JM6-H (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cataphract CTF-3L (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Ostroc OSR-4L (Princess South) gains 10 heat, sinks 10 heat and is now at 0 heat.
Victor VTR-9A (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Gallant GLT-7-0 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Pinion 3 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Men Shen MS1-OE (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hammer HMR-3C 'Claw-Hammer' (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dragonfly (Viper) C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Perseus P1C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Archer ARC-7L (Princess South) gains 10 heat, sinks 10 heat and is now at 0 heat.
Blackjack BJ2-O (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crusader CRD-4BR (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Guillotine GLT-5M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Devastator DVS-1D (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Shadow Hawk SHD-7H (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Champion CHP-3N (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Devil (Standard) (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Damage from blowing sand
-------------------
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames/autosave.sav
Initiative Phase for Round #4
-------------------
Princess North rolls a 10[8+2].
Princess South rolls a 12[8+4].
The turn order for movement is:
Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess South
Wind direction is North. Wind strength is Moderate Gale. The weather is Light Rain. Visibility is Dusk/Dawn.
Fog level is Light Fog.
Princess North: 118207 BV remaining (98.82% of 119620 initially) 0 BV fled
Princess South: 117967 BV remaining (99.93% of 118055 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Devastator DVS-1D (Princess South) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 7 [5 (Base piloting skill) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 8 : succeeds.
Longbow LGB-14C (Princess North) must make a piloting skill check while moving from hex 3204 to hex 3105 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 4 : succeeds.
Gallant GLT-7-0 (Princess South) must make a piloting skill check while moving from hex 31101 to hex 31100 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 7 : succeeds.
Atlas AS7-D-HT (Princess North) must make a piloting skill check while moving from hex 3106 to hex 3107 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Loki Mk II (Hel) (Prime) (Princess North) must make a piloting skill check while moving in hex 0604 (moving backwards over an elevation change).
Needs 5 [4 (Base piloting skill) + 1 (Small Cockpit) + 0 (moving backwards over an elevation change)], rolls 4 : falls.
Loki Mk II (Hel) (Prime) (Princess North) falls 0 level(s) into hex 0604
Loki Mk II (Hel) (Prime) (Princess North) falls on its left side, suffering 7 damage.
Loki Mk II (Hel) (Prime) (Princess North) takes 5 damage to LL.
16 Armor remaining.
Loki Mk II (Hel) (Prime) (Princess North) takes 2 damage to LA.
18 Armor remaining.
Pilot of Loki Mk II (Hel) (Prime) (Princess North) "Aila Riddoch" must roll 5 to avoid damage; rolls 10 : succeeds.
Rook NH-2 (Princess North) must make a piloting skill check while moving in hex 1305 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Grasshopper GHR-5H (Princess South) must make a piloting skill check while moving from hex 2898 to hex 2798 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 5 : succeeds.
Crusader CRD-4K (Princess North) must make a piloting skill check while moving in hex 0904 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Crusader CRD-4K (Princess North) must make a piloting skill check while moving in hex 0905 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 5 : succeeds.
Cyclops CP-11-C2 (Princess South) must make a piloting skill check while moving from hex 2699 to hex 2799 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 3 : falls.
Cyclops CP-11-C2 (Princess South) falls 0 level(s) into hex 2799
Cyclops CP-11-C2 (Princess South) falls on its left side, suffering 4 damage.
Cyclops CP-11-C2 (Princess South) takes 4 damage to LT.
20 Armor remaining.
Possible breach on LT. Roll is 8: no breach.
Pilot of Cyclops CP-11-C2 (Princess South) "Bailey Rokki" must roll 4 to avoid damage; rolls 6 : succeeds.
Gallowglas GAL-2GLSA (Princess North) must make a piloting skill check while moving in hex 0905 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 11 : succeeds.
Black Knight BL-12-KNT (Princess South) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 9 : succeeds.
Zeus ZEU-6S (Princess North) must make a piloting skill check while moving in hex 1407 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : succeeds.
Zeus ZEU-6S (Princess North) must make a piloting skill check while moving in hex 1408 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 9 : succeeds.
Hatchetman HCT-5K (Princess South) must make a piloting skill check while moving in hex 0297 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Yeoman YMN-10-OR (Princess North) must make a piloting skill check (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 3 : falls.
Yeoman YMN-10-OR (Princess North) goes back to the hull down position instead of falling to the ground.
Champion CHP-3N (Princess North) must make a piloting skill check while moving from hex 3103 to hex 3003 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Centurion CN9-A (Princess South) must make a piloting skill check while moving in hex 0496 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Longbow LGB-0W (Princess South) must make a piloting skill check while moving in hex 0899 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.
BattleMaster BLR-1Gbc (Princess South) must make a piloting skill check while moving in hex 10100 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 9 : succeeds.
Daikyu DAI-01 (Princess North) must make a piloting skill check while moving in hex 0404 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : succeeds.
Daikyu DAI-01 (Princess North) must make a piloting skill check while moving in hex 0505 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 9 : succeeds.
Lineholder KW1-LH3 (Princess North) must make a piloting skill check while moving in hex 2207 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : succeeds.
Lineholder KW1-LH3 (Princess North) must make a piloting skill check while moving in hex 2107 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : succeeds.
Shadow Hawk IIC 5 (Princess North) must make a piloting skill check (entering Depth 3 Water).
Needs 5 [4 (Base piloting skill) + 1 (entering Depth 3 Water)], rolls 6 : succeeds.
Ocelot 3 (Princess North) must make a piloting skill check while moving from hex 3002 to hex 2903 (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 11 : succeeds.
Ocelot 3 (Princess North) must make a piloting skill check while moving in hex 3002 (moving backwards over an elevation change).
Needs 4 [4 (Base piloting skill) + 0 (moving backwards over an elevation change)], rolls 9 : succeeds.
Dragon DRG-1C (Princess North) must make a piloting skill check while moving in hex 0406 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 2 : falls.
Dragon DRG-1C (Princess North) falls 0 level(s) into hex 0406
Dragon DRG-1C (Princess North) falls on its right side, suffering 6 damage.
Dragon DRG-1C (Princess North) takes 5 damage to RT.
13 Armor remaining.
Dragon DRG-1C (Princess North) takes 1 damage to RA.
19 Armor remaining.
Pilot of Dragon DRG-1C (Princess North) "Nakheel Abu al Khayr" must roll 4 to avoid damage; rolls 5 : succeeds.
Dragon DRG-1C (Princess North) suffers 0 damage from the skid.
Skid ends.
Blackjack BJ-1X (Princess North) must make a piloting skill check while moving in hex 1107 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Rifleman RFL-6X (Princess North) must make a piloting skill check while moving in hex 1107 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 2 : falls.
Rifleman RFL-6X (Princess North) falls 0 level(s) into hex 1107
Rifleman RFL-6X (Princess North) falls on its rear, suffering 6 damage.
Rifleman RFL-6X (Princess North) takes 5 damage to RL.
19 Armor remaining.
Rifleman RFL-6X (Princess North) takes 1 damage to RTR.
Needs 7+ to destroy Searchlight, rolls 7.
Searchlight destroyed!
5 Armor remaining.
Pilot of Rifleman RFL-6X (Princess North) "Rene Agapov" must roll 4 to avoid damage; rolls 7 : succeeds.
Rifleman RFL-6X (Princess North) suffers 0 damage from the skid.
Skid ends.
Preta C-PRT-OD Luminos (Princess North) must make a piloting skill check (getting up).
Needs 6 [5 (Base piloting skill) + 1 (Small Cockpit) + 0 (getting up)], rolls 8 : succeeds.
Preta C-PRT-OD Luminos (Princess North) must make a piloting skill check while moving from hex 2613 to hex 2513 (entering Depth 1 Water).
Needs 5 [5 (Base piloting skill) + 1 (Small Cockpit) - 1 (entering Depth 1 Water)], rolls 12 : succeeds.
Preta C-PRT-OD Luminos (Princess North) must make a piloting skill check while moving in hex 2613 (moving backwards over an elevation change).
Needs 6 [5 (Base piloting skill) + 1 (Small Cockpit) + 0 (moving backwards over an elevation change)], rolls 7 : succeeds.
Mangonel MNL-3L (Princess North) must make a piloting skill check while moving in hex 1009 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Battle Cobra Prime (Princess North) must make a piloting skill check while moving in hex 2006 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Trebuchet TBT-3C (Princess North) must make a piloting skill check while moving in hex 2006 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Spartan SPT-N3 (Princess South) must make a piloting skill check while moving from hex 27100 to hex 2699 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Pouncer E (Princess North) must make a piloting skill check (entering Depth 3 Water).
Needs 5 [4 (Base piloting skill) + 1 (entering Depth 3 Water)], rolls 9 : succeeds.
Centurion CN11-OC (Princess North) must make a piloting skill check (easy to pilot).
Needs 3 [5 (Base piloting skill) - 1 (entering Depth 1 Water) - 1 (easy to pilot)], rolls 6 : succeeds.
Thunderbolt TDR-9T (Princess North) must make a piloting skill check while moving in hex 1008 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Thunderbolt TDR-9T (Princess North) must make a piloting skill check while moving in hex 1009 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 11 : succeeds.
Hatchetman HCT-6D (Princess South) must make a piloting skill check while moving from hex 2698 to hex 2697 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 9 : succeeds.
Firestarter FS9-OH (Princess North) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 7 [5 (Base piloting skill) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 11 : succeeds.
Black Hawk (Nova) B (Princess South) must make a piloting skill check (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Exterminator EXT-5F (Princess North) must make a piloting skill check while moving from hex 3001 to hex 2902 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 7 : succeeds.
Clint IIC (Standard) (Princess North) must make a piloting skill check (entering Depth 2 Water).
Needs 4 [4 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 5 : succeeds.
Cicada CDA-3P (Princess North) must make a piloting skill check while moving in hex 2309 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Battle Cobra H (Princess South) must make a piloting skill check while moving from hex 28100 to hex 2899 (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 4 : succeeds.
Baboon (Howler) 5 (Princess South) must make a piloting skill check while moving from hex 27101 to hex 27100 (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 10 : succeeds.
Dragonfly (Viper) C (Princess North) must make a piloting skill check (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Yeoman YMN-10-OR (Princess North) gains 4 heat, sinks 4 heat and is now at 0 heat.
Men Shen MS1-OC (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-6X (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Thunderbolt TDR-9T (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Blackjack BJ-1X (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dragon DRG-1C (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Morrigan (Standard) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Loki Mk II (Hel) (Prime) (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Daimyo DMO-1K (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Preta C-PRT-OD Luminos (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Pouncer E (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Marauder MAD-7D (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Crusader CRD-4K (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Legionnaire LGN-2D (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Archer ARC-2S (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Gallowglas GAL-2GLSA (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Trebuchet TBT-3C (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lightray LGH-4W (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Battle Cobra Prime (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cicada CDA-3P (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dragonfly (Viper) C (Princess North) gains 4 heat, sinks 4 heat and is now at 0 heat.
Fenris (Ice Ferret) L (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Legionnaire LGN-2D (Raul) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Centurion CN11-OC (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Zeus ZEU-6S (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Clint IIC (Standard) (Princess North) gains 3 heat, sinks 3 heat and is now at 0 heat.
Rook NH-2 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Mangonel MNL-3L (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lineholder KW1-LH3 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cyclops CP-11-A (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Men Shen (Li) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Daikyu DAI-01 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Jenner JR7-C3 (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Firestarter FS9-OH (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Pack Hunter 4 (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Atlas AS7-S3 (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Longbow LGB-14C (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-6X #2 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Bombardier BMB-12D (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostroc OSR-2C (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Vixen (Incubus) 5 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Banshee BNC-3M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Jaguar 2 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Victor VTR-9S (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Zeus ZEU-6A (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Anvil ANV-9M-FC (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Annihilator ANH-1E (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Sha Yu SYU-4B (Princess North) gains 10 heat, sinks 10 heat and is now at 0 heat.
Crusader CRD-3D (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ocelot 3 (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Avatar AV1-OH (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cataphract CTF-1X (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Griffin GRF-3M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Chi HTM-26T (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-5L (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Avatar AV1-O (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-9SE (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-7M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Marauder MAD-2R (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Champion CHP-2N (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hankyu (Arctic Cheetah) F (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Bandersnatch BNDR-01A (Horus) (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Rifleman IIC 3 (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hermes HER-4S (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Osiris OSR-3D (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Exterminator EXT-5F (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Atlas AS7-D-HT (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Sha Yu SYU-2B (Princess North) gains 12 heat, sinks 12 heat and is now at 0 heat.
Jackalope JLP-BD (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Goliath GOL-3M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Shadow Hawk IIC 5 (Princess North) gains 6 heat, sinks 6 heat and is now at 0 heat.
Dragonfly (Viper) Prime (Princess South) gains 8 heat, sinks 8 heat and is now at 0 heat.
Lightray LGH-4W (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Argus AGS-6F (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hatchetman HCT-5K (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Wraith TR2 (Princess South) gains 7 heat, sinks 7 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Stealth STH-3S (Princess South) gains 17 heat, sinks 17 heat and is now at 0 heat.
BattleMaster BLR-1Gbc (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lancelot LNC25-02 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cougar G (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Subtracting 4 heat due to combat computer...
Black Hawk (Nova) B (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Hatchetman HCT-6D (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Longbow LGB-0W (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-5D (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Cyclops CP-11-C2 (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Hatamoto-Kaze HTM-27V (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Flea FLE-20 (Princess South) gains 11 heat, sinks 11 heat and is now at 0 heat.
Catapult CPLT-H2 (Princess South) gains 4 heat, sinks 4 heat and is now at 0 heat.
Spartan SPT-N3 (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Vulture (Mad Dog) A (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lineholder KW1-LH3 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5H (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Argus AGS-4D (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Tempest TMP-3M2 'Storm Tempest' (Princess South) gains 4 heat, sinks 4 heat and is now at 0 heat.
Centurion CN9-A (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Phoenix Hawk PXH-2K (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Griffin GRF-5L (Princess South) gains 10 heat, sinks 10 heat and is now at 0 heat.
Nightstar NSR-9FC (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Dart DRT-6T (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ghost GST-50 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Black Knight BL-12-KNT (Princess South) gains 3 heat, sinks 3 heat and is now at 0 heat.
Loki Mk II (Hel) A (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Panther PNT-8Z (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunder THR-1L (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Archer ARC-5CS (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crockett CRK-5003-3 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Champion CHP-1N2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tessen TSN-1Cr (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Lynx LNX-9Q (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Perseus P1B (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Subtracting 0 heat due to combat computer...
Black Hawk (Nova) D (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dragonfly (Viper) Prime #2 (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Rook NH-2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM #2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostsol OTL-5M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cyclops CP-11-C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Ku HTM-27W (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Battle Cobra H (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Centurion CN9-D4D (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Bishamon BSN-5KC (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Rifleman RFL-6X (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cestus CTS-6Z (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Marauder MAD-3M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Lancelot LNC25-03 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crusader CRD-5S (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Gallowglas GAL-1GLS (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Baboon (Howler) 5 (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Annihilator ANH-1A (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostsol OTL-8D (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Huron Warrior HUR-WO-R4M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Firefly C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
JagerMech JM6-H (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cataphract CTF-3L (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Ostroc OSR-4L (Princess South) gains 10 heat, sinks 10 heat and is now at 0 heat.
Victor VTR-9A (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Gallant GLT-7-0 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Pinion 3 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Men Shen MS1-OE (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hammer HMR-3C 'Claw-Hammer' (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dragonfly (Viper) C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Perseus P1C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Archer ARC-7L (Princess South) gains 10 heat, sinks 10 heat and is now at 0 heat.
Blackjack BJ2-O (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crusader CRD-4BR (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Guillotine GLT-5M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Devastator DVS-1D (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Shadow Hawk SHD-7H (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Champion CHP-3N (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Devil (Standard) (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Damage from blowing sand
-------------------
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames/autosave.sav
Initiative Phase for Round #5
-------------------
Princess North rolls a 11[9+2].
Princess South rolls a 7[3+4].
The turn order for movement is:
Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess South, Princess North
Wind direction is Northwest. Wind strength is Strong Gale. The weather is Light Rain. Visibility is Dusk/Dawn.
Fog level is Light Fog.
Princess North: 118141 BV remaining (98.76% of 119620 initially) 0 BV fled
Princess South: 117955 BV remaining (99.92% of 118055 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Crockett CRK-5003-3 (Princess South) must make a piloting skill check while moving from hex 31102 to hex 31101 (easy to pilot).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (entering Depth 2 Water) - 1 (easy to pilot)], rolls 6 : succeeds.
Atlas AS7-S3 (Princess North) must make a piloting skill check while moving from hex 3104 to hex 3004 (entering Depth 1 Water).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 4 : falls.
Atlas AS7-S3 (Princess North) falls 1 level(s) into hex 3004
Atlas AS7-S3 (Princess North) falls on its right side, suffering 10 damage.
Atlas AS7-S3 (Princess North) takes 5 damage to RT.
27 Armor remaining.
Possible breach on RT. Roll is 4: no breach.
Atlas AS7-S3 (Princess North) takes 5 damage to RA.
29 Armor remaining.
Possible breach on RA. Roll is 8: no breach.
Pilot of Atlas AS7-S3 (Princess North) "Mabel Vivarini" must roll 5 to avoid damage; rolls 4 : fails.
Pilot of Atlas AS7-S3 (Princess North) "Mabel Vivarini" takes 1 damage (1 total hits).
Pilot of Atlas AS7-S3 (Princess North) "Mabel Vivarini" needs a 3 to stay conscious. Rolls 10 : successful!
Devastator DVS-1D (Princess South) must make a piloting skill check while moving from hex 3199 to hex 3098 (entering Depth 2 Water).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (entering Depth 2 Water)], rolls 5 : falls.
Devastator DVS-1D (Princess South) falls 0 level(s) into hex 3098
Devastator DVS-1D (Princess South) falls on its left side, suffering 5 damage.
Devastator DVS-1D (Princess South) takes 5 damage to LL.
34 Armor remaining.
Possible breach on LL. Roll is 4: no breach.
Pilot of Devastator DVS-1D (Princess South) "In Hyon" must roll 6 to avoid damage; rolls 6 : succeeds.
Cyclops CP-11-C2 (Princess South) must make a piloting skill check (Rapids).
Needs 8 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up) + 2 (Rapids)], rolls 8 : succeeds.
Atlas AS7-D-HT (Princess North) must make a piloting skill check while moving from hex 3107 to hex 3108 (entering Depth 1 Water).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 5 : succeeds.
Goliath GOL-3M (Princess North) must make a piloting skill check while moving from hex 3203 to hex 3204 (entering Depth 3 Water).
Needs 5 [5 (Base piloting skill) - 2 (Quad bonus) + 1 (Strong Gale) + 1 (entering Depth 3 Water)], rolls 3 : falls.
Goliath GOL-3M (Princess North) falls 0 level(s) into hex 3204
Goliath GOL-3M (Princess North) falls on its right side, suffering 4 damage.
Goliath GOL-3M (Princess North) takes 4 damage to CT.
26 Armor remaining.
Possible breach on CT. Roll is 9: no breach.
Pilot of Goliath GOL-3M (Princess North) "Christy Weber" must roll 5 to avoid damage; rolls 4 : fails.
Pilot of Goliath GOL-3M (Princess North) "Christy Weber" takes 1 damage (1 total hits).
Pilot of Goliath GOL-3M (Princess North) "Christy Weber" needs a 3 to stay conscious. Rolls 8 : successful!
Loki Mk II (Hel) (Prime) (Princess North) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 8 [4 (Base piloting skill) + 1 (Small Cockpit) + 1 (Strong Gale) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 7 : falls.
Loki Mk II (Hel) (Prime) (Princess North) goes back to the hull down position instead of falling to the ground.
Loki Mk II (Hel) (Prime) (Princess North) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 10 [4 (Base piloting skill) + 1 (Small Cockpit) + 2 (Sprinting) + 1 (Strong Gale) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 10 : succeeds.
Archer ARC-2S (Princess North) must make a piloting skill check while moving in hex 2108 (moving backwards over an elevation change).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (moving backwards over an elevation change)], rolls 7 : succeeds.
Marauder MAD-7D (Princess North) must make a piloting skill check while moving in hex 1306 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Grasshopper GHR-5H (Princess South) must make a piloting skill check while moving from hex 2798 to hex 2797 (entering Depth 1 Water).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Rook NH-2 (Princess North) must make a piloting skill check while moving in hex 1407 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Crusader CRD-4K (Princess North) must make a piloting skill check while moving in hex 1005 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Hatamoto-Hi HTM-CM (Princess South) must make a piloting skill check while moving in hex 08100 (moving backwards over an elevation change).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (moving backwards over an elevation change)], rolls 7 : succeeds.
Marauder MAD-2R (Princess North) must make a piloting skill check while moving in hex 1006 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 6 : succeeds.
BattleMaster BLR-1Gbc (Princess South) must make a piloting skill check while moving in hex 10100 (moving backwards over an elevation change).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (moving backwards over an elevation change)], rolls 3 : falls.
BattleMaster BLR-1Gbc (Princess South) falls 0 level(s) into hex 10100
BattleMaster BLR-1Gbc (Princess South) falls on its front, suffering 9 damage.
BattleMaster BLR-1Gbc (Princess South) takes 5 damage to RT.
19 Armor remaining.
BattleMaster BLR-1Gbc (Princess South) takes 4 damage to RA.
20 Armor remaining.
Pilot of BattleMaster BLR-1Gbc (Princess South) "Huakava Becker" must roll 6 to avoid damage; rolls 7 : succeeds.
Commander of BattleMaster BLR-1Gbc (Princess South) "Christine Tuako" must roll 6 to avoid damage; rolls 11 : succeeds.
Zeus ZEU-6S (Princess North) must make a piloting skill check while moving in hex 1309 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 9 : succeeds.
Hatchetman HCT-5K (Princess South) must make a piloting skill check while moving in hex 0496 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 11 : succeeds.
Hatchetman HCT-5K (Princess South) must make a piloting skill check while moving in hex 0495 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 4 : falls.
Hatchetman HCT-5K (Princess South) falls 0 level(s) into hex 0495
Hatchetman HCT-5K (Princess South) falls on its right side, suffering 5 damage.
Hatchetman HCT-5K (Princess South) takes 5 damage to LA.
8 Armor remaining.
Pilot of Hatchetman HCT-5K (Princess South) "Netro Golentsov" must roll 5 to avoid damage; rolls 8 : succeeds.
Centurion CN9-A (Princess South) is displaced into hex 0496.
Skids into hex 0494.
Hatchetman HCT-5K (Princess South) suffers 3 damage from the skid.
Hatchetman HCT-5K (Princess South) takes 3 damage to CT.
16 Armor remaining.
Skid ends.
Centurion CN9-A (Princess South) must make a piloting skill check while moving in hex 0496 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Yeoman YMN-10-OR (Princess North) must make a piloting skill check (no/minimal arms).
Needs 10 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up) + 2 (Rapids) + 2 (no/minimal arms)], rolls 8 : falls.
Yeoman YMN-10-OR (Princess North) goes back to the hull down position instead of falling to the ground.
Yeoman YMN-10-OR (Princess North) must make a piloting skill check (no/minimal arms).
Needs 12 [5 (Base piloting skill) + 2 (Sprinting) + 1 (Strong Gale) + 0 (getting up) + 2 (Rapids) + 2 (no/minimal arms)], rolls 12 : succeeds.
Dragon DRG-1C (Princess North) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 8 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 10 : succeeds.
Dragon DRG-1C (Princess North) must make a piloting skill check while moving in hex 0407 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Rifleman RFL-6X (Princess North) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 8 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 3 : falls.
Rifleman RFL-6X (Princess North) falls on its left side, suffering 6 damage.
Rifleman RFL-6X (Princess North) takes 5 damage to RTR.
0 Armor remaining.
Rifleman RFL-6X (Princess North) takes 1 damage to LL.
23 Armor remaining.
Pilot of Rifleman RFL-6X (Princess North) "Rene Agapov" must roll 8 to avoid damage; rolls 9 : succeeds.
Rifleman RFL-6X (Princess North) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 8 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 7 : falls.
Rifleman RFL-6X (Princess North) goes back to the hull down position instead of falling to the ground.
Rifleman RFL-6X (Princess North) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 10 [5 (Base piloting skill) + 2 (Sprinting) + 1 (Strong Gale) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 4 : falls.
Rifleman RFL-6X (Princess North) goes back to the hull down position instead of falling to the ground.
Rifleman RFL-6X (Princess North) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 8 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 4 : falls.
Rifleman RFL-6X (Princess North) goes back to the hull down position instead of falling to the ground.
Daimyo DMO-1K (Princess North) must make a piloting skill check while moving in hex 2309 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Ocelot 3 (Princess North) must make a piloting skill check (entering Depth 3 Water).
Needs 6 [4 (Base piloting skill) + 1 (Strong Gale) + 1 (entering Depth 3 Water)], rolls 9 : succeeds.
Daikyu DAI-01 (Princess North) must make a piloting skill check while moving in hex 0306 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 10 : succeeds.
Shadow Hawk IIC 5 (Princess North) must make a piloting skill check while moving from hex 3205 to hex 3206 (entering Depth 3 Water).
Needs 6 [4 (Base piloting skill) + 1 (Strong Gale) + 1 (entering Depth 3 Water)], rolls 12 : succeeds.
Blackjack BJ-1X (Princess North) must make a piloting skill check while moving in hex 1007 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 9 : succeeds.
Rifleman RFL-6X #2 (Princess North) must make a piloting skill check while moving from hex 1812 to hex 1813 (entering Depth 1 Water).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Trebuchet TBT-3C (Princess North) must make a piloting skill check while moving in hex 2308 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 5 : succeeds.
Trebuchet TBT-3C (Princess North) must make a piloting skill check while moving in hex 2309 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Mangonel MNL-3L (Princess North) must make a piloting skill check while moving in hex 1110 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 2 : falls.
Mangonel MNL-3L (Princess North) falls 0 level(s) into hex 1110
Mangonel MNL-3L (Princess North) falls on its left side, suffering 7 damage.
Mangonel MNL-3L (Princess North) takes 5 damage to LL.
11 Armor remaining.
Mangonel MNL-3L (Princess North) takes 2 damage to LT (critical).
18 Armor remaining.
Critical hit on LT. Roll is 8; no effect.
Pilot of Mangonel MNL-3L (Princess North) "Muira Phillips" must roll 5 to avoid damage; rolls 7 : succeeds.
Mangonel MNL-3L (Princess North) suffers 0 damage from the skid.
Skid ends.
Battle Cobra Prime (Princess North) must make a piloting skill check while moving in hex 1807 (moving backwards over an elevation change).
Needs 5 [4 (Base piloting skill) + 1 (Strong Gale) + 0 (moving backwards over an elevation change)], rolls 7 : succeeds.
Preta C-PRT-OD Luminos (Princess North) must make a piloting skill check (entering Depth 2 Water).
Needs 7 [5 (Base piloting skill) + 1 (Small Cockpit) + 1 (Strong Gale) + 0 (entering Depth 2 Water)], rolls 7 : succeeds.
Spartan SPT-N3 (Princess South) must make a piloting skill check while moving from hex 2699 to hex 2698 (entering Depth 1 Water).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 3 : falls.
Spartan SPT-N3 (Princess South) falls 0 level(s) into hex 2698
Spartan SPT-N3 (Princess South) falls on its front, suffering 4 damage.
Spartan SPT-N3 (Princess South) takes 4 damage to LL.
22 Armor remaining.
Possible breach on LL. Roll is 7: no breach.
Pilot of Spartan SPT-N3 (Princess South) "Xie-li Huang" must roll 5 to avoid damage; rolls 8 : succeeds.
Thunderbolt TDR-9T (Princess North) must make a piloting skill check while moving in hex 1110 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 5 : succeeds.
Hatchetman HCT-6D (Princess South) must make a piloting skill check while moving from hex 2697 to hex 2696 (entering Depth 1 Water).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 10 : succeeds.
Firestarter FS9-OH (Princess North) must make a piloting skill check while moving from hex 2317 to hex 2318 (entering Depth 3 Water).
Needs 7 [5 (Base piloting skill) + 1 (Strong Gale) + 1 (entering Depth 3 Water)], rolls 8 : succeeds.
Tessen TSN-1Cr (Princess South) must make a piloting skill check while moving from hex 30102 to hex 29102 (entering Depth 2 Water).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (entering Depth 2 Water)], rolls 6 : succeeds.
Hankyu (Arctic Cheetah) F (Princess North) must make a piloting skill check while moving from hex 3102 to hex 3002 (entering Depth 2 Water).
Needs 5 [4 (Base piloting skill) + 1 (Strong Gale) + 0 (entering Depth 2 Water)], rolls 6 : succeeds.
Exterminator EXT-5F (Princess North) must make a piloting skill check while moving from hex 2902 to hex 2801 (entering Depth 1 Water).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 11 : succeeds.
Exterminator EXT-5F (Princess North) must make a piloting skill check while moving in hex 2902 (moving backwards over an elevation change).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (moving backwards over an elevation change)], rolls 8 : succeeds.
Pouncer E (Princess North) must make a piloting skill check while moving from hex 2217 to hex 2218 (entering Depth 3 Water).
Needs 6 [4 (Base piloting skill) + 1 (Strong Gale) + 1 (entering Depth 3 Water)], rolls 6 : succeeds.
Phoenix Hawk PXH-2K (Princess South) must make a piloting skill check while moving from hex 25101 to hex 26100 (entering Depth 1 Water).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 4 : falls.
Phoenix Hawk PXH-2K (Princess South) falls 1 level(s) into hex 26100
Phoenix Hawk PXH-2K (Princess South) falls on its right side, suffering 5 damage.
Phoenix Hawk PXH-2K (Princess South) takes 5 damage to LTR.
Armor destroyed.
10 Internal Structure remaining.
Phoenix Hawk PXH-2K LT BREACHED
Phoenix Hawk PXH-2K LA BREACHED
Critical hit on LT. Roll is 7; no effect.
Pilot of Phoenix Hawk PXH-2K (Princess South) "Paula Bell" must roll 5 to avoid damage; rolls 7 : succeeds.
Clint IIC (Standard) (Princess North) must make a piloting skill check while moving from hex 1418 to hex 1419 (entering Depth 2 Water).
Needs 5 [4 (Base piloting skill) + 1 (Strong Gale) + 0 (entering Depth 2 Water)], rolls 9 : succeeds.
Black Hawk (Nova) B (Princess South) must make a piloting skill check while moving from hex 2691 to hex 2690 (entering Depth 1 Water).
Needs 4 [4 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 9 : succeeds.
Hermes HER-4S (Princess North) must make a piloting skill check while moving from hex 3101 to hex 3001 (entering Depth 2 Water).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (entering Depth 2 Water)], rolls 9 : succeeds.
Sha Yu SYU-4B (Princess North) must make a piloting skill check while moving from hex 3103 to hex 3003 (entering Depth 1 Water).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 11 : succeeds.
Centurion CN9-A (Princess South) must make 1 piloting skill roll(s) (domino effect).
The base target is 6 [5 (Base piloting skill) + 1 (Strong Gale)].
Roll #1, (5 (Base piloting skill) + 1 (Strong Gale) + 0 (domino effect)); needs 6, rolls 6 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Lightray LGH-4W (Princess South)
Large Pulse Laser at Loki Mk II (Hel) (Prime) (Princess North); needs 12, rolls 7 : misses
Physical Attack Phase
-------------------
Heat Phase
-------------------
Yeoman YMN-10-OR (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Men Shen MS1-OC (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-6X (Princess North) gains 6 heat, sinks 6 heat and is now at 0 heat.
Thunderbolt TDR-9T (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Blackjack BJ-1X (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dragon DRG-1C (Princess North) gains 3 heat, sinks 3 heat and is now at 0 heat.
Morrigan (Standard) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Loki Mk II (Hel) (Prime) (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Daimyo DMO-1K (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Preta C-PRT-OD Luminos (Princess North) gains 6 heat, sinks 6 heat and is now at 0 heat.
Pouncer E (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Marauder MAD-7D (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Crusader CRD-4K (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Legionnaire LGN-2D (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Archer ARC-2S (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Gallowglas GAL-2GLSA (Princess North) gains 3 heat, sinks 3 heat and is now at 0 heat.
Trebuchet TBT-3C (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lightray LGH-4W (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Battle Cobra Prime (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Cicada CDA-3P (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dragonfly (Viper) C (Princess North) gains 4 heat, sinks 4 heat and is now at 0 heat.
Fenris (Ice Ferret) L (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Legionnaire LGN-2D (Raul) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Centurion CN11-OC (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Zeus ZEU-6S (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Clint IIC (Standard) (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Rook NH-2 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Mangonel MNL-3L (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lineholder KW1-LH3 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cyclops CP-11-A (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Men Shen (Li) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Daikyu DAI-01 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Jenner JR7-C3 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-OH (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Pack Hunter 4 (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Atlas AS7-S3 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Longbow LGB-14C (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-6X #2 (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Bombardier BMB-12D (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostroc OSR-2C (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Vixen (Incubus) 5 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Banshee BNC-3M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Jaguar 2 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Victor VTR-9S (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Zeus ZEU-6A (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Anvil ANV-9M-FC (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Annihilator ANH-1E (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Sha Yu SYU-4B (Princess North) gains 11 heat, sinks 11 heat and is now at 0 heat.
Crusader CRD-3D (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ocelot 3 (Princess North) gains 6 heat, sinks 6 heat and is now at 0 heat.
Avatar AV1-OH (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cataphract CTF-1X (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Griffin GRF-3M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Chi HTM-26T (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-5L (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Avatar AV1-O (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-9SE (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-7M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Marauder MAD-2R (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Champion CHP-2N (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hankyu (Arctic Cheetah) F (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Bandersnatch BNDR-01A (Horus) (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Rifleman IIC 3 (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hermes HER-4S (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Osiris OSR-3D (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Exterminator EXT-5F (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Atlas AS7-D-HT (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Sha Yu SYU-2B (Princess North) gains 13 heat, sinks 13 heat and is now at 0 heat.
Jackalope JLP-BD (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Goliath GOL-3M (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Shadow Hawk IIC 5 (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Dragonfly (Viper) Prime (Princess South) gains 8 heat, sinks 8 heat and is now at 0 heat.
Lightray LGH-4W (Princess South) gains 12 heat, sinks 12 heat and is now at 0 heat.
Argus AGS-6F (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Hatchetman HCT-5K (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Wraith TR2 (Princess South) gains 7 heat, sinks 7 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Stealth STH-3S (Princess South) gains 17 heat, sinks 17 heat and is now at 0 heat.
BattleMaster BLR-1Gbc (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Lancelot LNC25-02 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cougar G (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Subtracting 1 heat due to combat computer...
Black Hawk (Nova) B (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatchetman HCT-6D (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Longbow LGB-0W (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-5D (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cyclops CP-11-C2 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hatamoto-Kaze HTM-27V (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Flea FLE-20 (Princess South) gains 12 heat, sinks 12 heat and is now at 0 heat.
Catapult CPLT-H2 (Princess South) gains 4 heat, sinks 4 heat and is now at 0 heat.
Spartan SPT-N3 (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Vulture (Mad Dog) A (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lineholder KW1-LH3 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5H (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Argus AGS-4D (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Tempest TMP-3M2 'Storm Tempest' (Princess South) gains 4 heat, sinks 4 heat and is now at 0 heat.
Centurion CN9-A (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Phoenix Hawk PXH-2K (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Griffin GRF-5L (Princess South) gains 10 heat, sinks 10 heat and is now at 0 heat.
Nightstar NSR-9FC (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dart DRT-6T (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ghost GST-50 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Black Knight BL-12-KNT (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Loki Mk II (Hel) A (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Panther PNT-8Z (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunder THR-1L (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Archer ARC-5CS (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crockett CRK-5003-3 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Champion CHP-1N2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tessen TSN-1Cr (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Lynx LNX-9Q (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Perseus P1B (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Subtracting 0 heat due to combat computer...
Black Hawk (Nova) D (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dragonfly (Viper) Prime #2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Rook NH-2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM #2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostsol OTL-5M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cyclops CP-11-C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Ku HTM-27W (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Battle Cobra H (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Centurion CN9-D4D (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Bishamon BSN-5KC (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Rifleman RFL-6X (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cestus CTS-6Z (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Marauder MAD-3M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Lancelot LNC25-03 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crusader CRD-5S (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Gallowglas GAL-1GLS (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Baboon (Howler) 5 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Annihilator ANH-1A (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostsol OTL-8D (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Huron Warrior HUR-WO-R4M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Firefly C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
JagerMech JM6-H (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cataphract CTF-3L (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Ostroc OSR-4L (Princess South) gains 10 heat, sinks 10 heat and is now at 0 heat.
Victor VTR-9A (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Gallant GLT-7-0 (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Pinion 3 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Men Shen MS1-OE (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hammer HMR-3C 'Claw-Hammer' (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dragonfly (Viper) C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Perseus P1C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Archer ARC-7L (Princess South) gains 10 heat, sinks 10 heat and is now at 0 heat.
Blackjack BJ2-O (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crusader CRD-4BR (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Guillotine GLT-5M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Devastator DVS-1D (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Shadow Hawk SHD-7H (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Champion CHP-3N (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Devil (Standard) (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Damage from blowing sand
-------------------
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames/autosave.sav
Initiative Phase for Round #6
-------------------
Princess North rolls a 7[5+2].
Princess South rolls a 8[4+4].
The turn order for movement is:
Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess South
Wind direction is North. Wind strength is Strong Gale. The weather is Light Rain. Visibility is Dusk/Dawn.
Fog level is Light Fog.
Princess North: 118058 BV remaining (98.69% of 119620 initially) 0 BV fled
Princess South: 117713 BV remaining (99.71% of 118055 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Atlas AS7-S3 (Princess North) must make a piloting skill check (Rapids).
Needs 8 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up) + 2 (Rapids)], rolls 7 : falls.
Atlas AS7-S3 (Princess North) goes back to the hull down position instead of falling to the ground.
Atlas AS7-S3 (Princess North) must make a piloting skill check (Rapids).
Needs 8 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up) + 2 (Rapids)], rolls 2 : falls.
Atlas AS7-S3 (Princess North) goes back to the hull down position instead of falling to the ground.
Atlas AS7-S3 (Princess North) must make a piloting skill check (Rapids).
Needs 8 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up) + 2 (Rapids)], rolls 6 : falls.
Atlas AS7-S3 (Princess North) goes back to the hull down position instead of falling to the ground.
Devastator DVS-1D (Princess South) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 10 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up) + 2 (Rapids) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 10 : succeeds.
Rifleman IIC 3 (Princess North) must make a piloting skill check while moving from hex 3101 to hex 3102 (entering Depth 2 Water).
Needs 5 [4 (Base piloting skill) + 1 (Strong Gale) + 0 (entering Depth 2 Water)], rolls 7 : succeeds.
Gallant GLT-7-0 (Princess South) must make a piloting skill check while moving from hex 31100 to hex 3099 (entering Depth 2 Water).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (entering Depth 2 Water)], rolls 6 : succeeds.
Bandersnatch BNDR-01A (Horus) (Princess North) must make a piloting skill check while moving from hex 3103 to hex 3104 (entering Depth 2 Water).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (entering Depth 2 Water)], rolls 8 : succeeds.
Archer ARC-2S (Princess North) must make a piloting skill check while moving in hex 2108 (moving backwards over an elevation change).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (moving backwards over an elevation change)], rolls 11 : succeeds.
Loki Mk II (Hel) (Prime) (Princess North) must make a piloting skill check while moving in hex 0805 (moving backwards over an elevation change).
Needs 6 [4 (Base piloting skill) + 1 (Small Cockpit) + 1 (Strong Gale) + 0 (moving backwards over an elevation change)], rolls 7 : succeeds.
Marauder MAD-7D (Princess North) must make a piloting skill check while moving in hex 1206 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 10 : succeeds.
Cyclops CP-11-C2 (Princess South) must make a piloting skill check while moving from hex 2799 to hex 2798 (entering Depth 1 Water).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 4 : falls.
Cyclops CP-11-C2 (Princess South) falls 0 level(s) into hex 2798
Cyclops CP-11-C2 (Princess South) falls on its front, suffering 4 damage.
Cyclops CP-11-C2 (Princess South) takes 4 damage to CT.
30 Armor remaining.
Possible breach on CT. Roll is 7: no breach.
Pilot of Cyclops CP-11-C2 (Princess South) "Bailey Rokki" must roll 5 to avoid damage; rolls 7 : succeeds.
Marauder MAD-2R (Princess North) must make a piloting skill check while moving in hex 0907 (moving backwards over an elevation change).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (moving backwards over an elevation change)], rolls 5 : falls.
Marauder MAD-2R (Princess North) falls 0 level(s) into hex 0907
Marauder MAD-2R (Princess North) falls on its right side, suffering 8 damage.
Marauder MAD-2R (Princess North) takes 5 damage to RA.
17 Armor remaining.
Marauder MAD-2R (Princess North) takes 3 damage to RL (critical).
17 Armor remaining.
Critical hit on RL. Roll is 2; no effect.
Pilot of Marauder MAD-2R (Princess North) "Keng-chi Wa" must roll 6 to avoid damage; rolls 7 : succeeds.
BattleMaster BLR-1Gbc (Princess South) must make a piloting skill check (getting up).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up)], rolls 5 : falls.
BattleMaster BLR-1Gbc (Princess South) goes back to the hull down position instead of falling to the ground.
BattleMaster BLR-1Gbc (Princess South) must make a piloting skill check (getting up).
Needs 8 [5 (Base piloting skill) + 2 (Sprinting) + 1 (Strong Gale) + 0 (getting up)], rolls 7 : falls.
BattleMaster BLR-1Gbc (Princess South) goes back to the hull down position instead of falling to the ground.
BattleMaster BLR-1Gbc (Princess South) must make a piloting skill check (getting up).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up)], rolls 10 : succeeds.
Rook NH-2 (Princess North) must make a piloting skill check while moving in hex 1408 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Rook NH-2 (Princess North) must make a piloting skill check while moving in hex 1309 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 9 : succeeds.
Grasshopper GHR-5H (Princess South) must make a piloting skill check while moving from hex 2797 to hex 2796 (entering Depth 1 Water).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Crusader CRD-4K (Princess North) must make a piloting skill check while moving in hex 1008 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 5 : succeeds.
Hatchetman HCT-5K (Princess South) must make a piloting skill check (getting up).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up)], rolls 7 : succeeds.
Gallowglas GAL-2GLSA (Princess North) must make a piloting skill check while moving in hex 1008 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 5 : succeeds.
Rifleman RFL-5D (Princess South) must make a piloting skill check while moving in hex 2097 (moving backwards over an elevation change).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (moving backwards over an elevation change)], rolls 5 : falls.
Rifleman RFL-5D (Princess South) falls 0 level(s) into hex 2097
Rifleman RFL-5D (Princess South) falls on its left side, suffering 6 damage.
Rifleman RFL-5D (Princess South) takes 5 damage to RTR.
Needs 7+ to destroy Searchlight, rolls 3.
3 Armor remaining.
Rifleman RFL-5D (Princess South) takes 1 damage to LL.
14 Armor remaining.
Pilot of Rifleman RFL-5D (Princess South) "Khaira Awad" must roll 6 to avoid damage; rolls 8 : succeeds.
Cyclops CP-11-A (Princess North) must make a piloting skill check while moving in hex 1009 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Zeus ZEU-6S (Princess North) must make a piloting skill check while moving in hex 1311 (moving backwards over an elevation change).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (moving backwards over an elevation change)], rolls 6 : succeeds.
Spartan SPT-N3 (Princess South) must make a piloting skill check (Rapids).
Needs 8 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up) + 2 (Rapids)], rolls 11 : succeeds.
Yeoman YMN-10-OR (Princess North) must make a piloting skill check (entering Depth 2 Water).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (entering Depth 2 Water)], rolls 6 : succeeds.
Shadow Hawk IIC 5 (Princess North) must make a piloting skill check while moving from hex 3206 to hex 3107 (entering Depth 1 Water).
Needs 4 [4 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Ocelot 3 (Princess North) must make a piloting skill check while moving from hex 3207 to hex 3208 (entering Depth 3 Water).
Needs 6 [4 (Base piloting skill) + 1 (Strong Gale) + 1 (entering Depth 3 Water)], rolls 7 : succeeds.
Mangonel MNL-3L (Princess North) must make a piloting skill check (no/minimal arms).
Needs 8 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up) + 2 (no/minimal arms)], rolls 4 : falls.
Mangonel MNL-3L (Princess North) falls on its right side, suffering 7 damage.
Mangonel MNL-3L (Princess North) takes 5 damage to CTR.
1 Armor remaining.
Mangonel MNL-3L (Princess North) takes 2 damage to CTR.
Armor destroyed.
21 Internal Structure remaining.
Critical hit on CT. Roll is 7; no effect.
Pilot of Mangonel MNL-3L (Princess North) "Muira Phillips" must roll 8 to avoid damage; rolls 7 : fails.
Pilot of Mangonel MNL-3L (Princess North) "Muira Phillips" takes 1 damage (1 total hits).
Pilot of Mangonel MNL-3L (Princess North) "Muira Phillips" needs a 3 to stay conscious. Rolls 6 : successful!
Mangonel MNL-3L (Princess North) must make a piloting skill check (no/minimal arms).
Needs 8 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up) + 2 (no/minimal arms)], rolls 10 : succeeds.
Daikyu DAI-01 (Princess North) must make a piloting skill check while moving in hex 0408 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Dragon DRG-1C (Princess North) must make a piloting skill check while moving in hex 0408 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 10 : succeeds.
Rifleman RFL-6X (Princess North) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 8 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 9 : succeeds.
Rifleman RFL-6X #2 (Princess North) must make a piloting skill check while moving from hex 1813 to hex 1814 (entering Depth 1 Water).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 4 : falls.
Rifleman RFL-6X #2 (Princess North) falls 0 level(s) into hex 1814
Rifleman RFL-6X #2 (Princess North) falls on its right side, suffering 3 damage.
Rifleman RFL-6X #2 (Princess North) takes 3 damage to RL.
21 Armor remaining.
Possible breach on RL. Roll is 9: no breach.
Pilot of Rifleman RFL-6X #2 (Princess North) "Wendy Muldonich" must roll 5 to avoid damage; rolls 10 : succeeds.
Phoenix Hawk PXH-2K (Princess South) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 9 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up) + 2 (Rapids) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 3 : falls.
Phoenix Hawk PXH-2K (Princess South) falls on its left side, suffering 2 damage.
Phoenix Hawk PXH-2K (Princess South) takes 2 damage to RL.
20 Armor remaining.
Possible breach on RL. Roll is 7: no breach.
Pilot of Phoenix Hawk PXH-2K (Princess South) "Paula Bell" must roll 9 to avoid damage; rolls 3 : fails.
Pilot of Phoenix Hawk PXH-2K (Princess South) "Paula Bell" takes 1 damage (1 total hits).
Pilot of Phoenix Hawk PXH-2K (Princess South) "Paula Bell" needs a 3 to stay conscious. Rolls 6 : successful!
Phoenix Hawk PXH-2K (Princess South) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 9 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up) + 2 (Rapids) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 4 : falls.
Phoenix Hawk PXH-2K (Princess South) falls on its left side, suffering 2 damage.
Phoenix Hawk PXH-2K (Princess South) takes 2 damage to LL.
20 Armor remaining.
Possible breach on LL. Roll is 6: no breach.
Pilot of Phoenix Hawk PXH-2K (Princess South) "Paula Bell" must roll 9 to avoid damage; rolls 8 : fails.
Pilot of Phoenix Hawk PXH-2K (Princess South) "Paula Bell" takes 1 damage (2 total hits).
Pilot of Phoenix Hawk PXH-2K (Princess South) "Paula Bell" needs a 5 to stay conscious. Rolls 7 : successful!
Phoenix Hawk PXH-2K (Princess South) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 9 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up) + 2 (Rapids) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 6 : falls.
Phoenix Hawk PXH-2K (Princess South) falls on its rear, suffering 2 damage.
Phoenix Hawk PXH-2K (Princess South) takes 2 damage to LL.
18 Armor remaining.
Possible breach on LL. Roll is 5: no breach.
Pilot of Phoenix Hawk PXH-2K (Princess South) "Paula Bell" must roll 9 to avoid damage; rolls 8 : fails.
Pilot of Phoenix Hawk PXH-2K (Princess South) "Paula Bell" takes 1 damage (3 total hits).
Pilot of Phoenix Hawk PXH-2K (Princess South) "Paula Bell" needs a 7 to stay conscious. Rolls 2 : blacks out.
Exterminator EXT-5F (Princess North) must make a piloting skill check while moving from hex 2801 to hex 2902 (entering Depth 2 Water).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (entering Depth 2 Water)], rolls 5 : falls.
Exterminator EXT-5F (Princess North) falls 1 level(s) into hex 2902
Exterminator EXT-5F (Princess North) falls on its right side, suffering 7 damage.
Exterminator EXT-5F (Princess North) takes 5 damage to RA.
15 Armor remaining.
Possible breach on RA. Roll is 7: no breach.
Exterminator EXT-5F (Princess North) takes 2 damage to LA.
18 Armor remaining.
Possible breach on LA. Roll is 5: no breach.
Pilot of Exterminator EXT-5F (Princess North) "Choi Verger" must roll 6 to avoid damage; rolls 10 : succeeds.
Ghost GST-50 (Princess South) must make a piloting skill check while moving from hex 31102 to hex 30102 (entering Depth 2 Water).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (entering Depth 2 Water)], rolls 11 : succeeds.
Hankyu (Arctic Cheetah) F (Princess North) must make a piloting skill check while moving from hex 3002 to hex 2903 (entering Depth 1 Water).
Needs 4 [4 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 9 : succeeds.
Hatchetman HCT-6D (Princess South) must make a piloting skill check while moving from hex 2696 to hex 2695 (entering Depth 1 Water).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 5 : succeeds.
Tessen TSN-1Cr (Princess South) must make a piloting skill check while moving from hex 29102 to hex 28102 (entering Depth 1 Water).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 5 : succeeds.
Tessen TSN-1Cr (Princess South) must make a piloting skill check while moving in hex 29102 (moving backwards over an elevation change).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (moving backwards over an elevation change)], rolls 2 : falls.
Tessen TSN-1Cr (Princess South) falls 0 level(s) into hex 29102
Tessen TSN-1Cr (Princess South) falls on its rear, suffering 2 damage.
Tessen TSN-1Cr (Princess South) takes 2 damage to LL.
18 Armor remaining.
Possible breach on LL. Roll is 8: no breach.
Pilot of Tessen TSN-1Cr (Princess South) "Sipi Torkkeli" must roll 6 to avoid damage; rolls 8 : succeeds.
Firestarter FS9-OH (Princess North) must make a piloting skill check while moving from hex 2318 to hex 2319 (entering Depth 3 Water).
Needs 7 [5 (Base piloting skill) + 1 (Strong Gale) + 1 (entering Depth 3 Water)], rolls 9 : succeeds.
Preta C-PRT-OD Luminos (Princess North) must make a piloting skill check while moving from hex 2016 to hex 1917 (entering Depth 2 Water).
Needs 7 [5 (Base piloting skill) + 1 (Small Cockpit) + 1 (Strong Gale) + 0 (entering Depth 2 Water)], rolls 7 : succeeds.
Battle Cobra H (Princess South) must make a piloting skill check while moving from hex 2899 to hex 2898 (entering Depth 1 Water).
Needs 4 [4 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 4 : succeeds.
Pouncer E (Princess North) must make a piloting skill check while moving from hex 2218 to hex 2119 (entering Depth 3 Water).
Needs 6 [4 (Base piloting skill) + 1 (Strong Gale) + 1 (entering Depth 3 Water)], rolls 5 : falls.
Pouncer E (Princess North) falls 0 level(s) into hex 2119
Pouncer E (Princess North) falls on its right side, suffering 2 damage.
Pouncer E (Princess North) takes 2 damage to RL.
11 Armor remaining.
Possible breach on RL. Roll is 5: no breach.
Pilot of Pouncer E (Princess North) "Serdar Mardin" must roll 6 to avoid damage; rolls 6 : succeeds.
Men Shen (Li) (Princess North) must make a piloting skill check while moving in hex 2309 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (running & turning on pavement)], rolls 3 : falls.
Men Shen (Li) (Princess North) falls 0 level(s) into hex 2309
Men Shen (Li) (Princess North) falls on its right side, suffering 6 damage.
Men Shen (Li) (Princess North) takes 5 damage to CTR.
2 Armor remaining.
Men Shen (Li) (Princess North) takes 1 damage to LA.
16 Armor remaining.
Pilot of Men Shen (Li) (Princess North) "Ollie Tarrant" must roll 5 to avoid damage; rolls 8 : succeeds.
Men Shen (Li) (Princess North) suffers 0 damage from the skid.
Skid ends.
Clint IIC (Standard) (Princess North) must make a piloting skill check while moving from hex 1419 to hex 1319 (entering Depth 1 Water).
Needs 4 [4 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Clint IIC (Standard) (Princess North) must make a piloting skill check while moving in hex 1419 (moving backwards over an elevation change).
Needs 5 [4 (Base piloting skill) + 1 (Strong Gale) + 0 (moving backwards over an elevation change)], rolls 6 : succeeds.
Black Hawk (Nova) B (Princess South) must make a piloting skill check while moving from hex 2690 to hex 2689 (entering Depth 1 Water).
Needs 4 [4 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 10 : succeeds.
Lightray LGH-4W (Princess North) must make a piloting skill check while moving from hex 1612 to hex 1713 (entering Depth 1 Water).
Needs 5 [5 (Base piloting skill) + 1 (Strong Gale) - 1 (entering Depth 1 Water)], rolls 5 : succeeds.
Lightray LGH-4W (Princess North) must make a piloting skill check while moving in hex 1612 (moving backwards over an elevation change).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (moving backwards over an elevation change)], rolls 5 : falls.
Lightray LGH-4W (Princess North) falls 0 level(s) into hex 1612
Lightray LGH-4W (Princess North) falls on its left side, suffering 6 damage.
Lightray LGH-4W (Princess North) takes 5 damage to LL.
21 Armor remaining.
Possible breach on LL. Roll is 5: no breach.
Lightray LGH-4W (Princess North) takes 1 damage to LL.
20 Armor remaining.
Possible breach on LL. Roll is 9: no breach.
Pilot of Lightray LGH-4W (Princess North) "Janelle Burch" must roll 6 to avoid damage; rolls 5 : fails.
Pilot of Lightray LGH-4W (Princess North) "Janelle Burch" takes 1 damage (1 total hits).
Pilot of Lightray LGH-4W (Princess North) "Janelle Burch" needs a 3 to stay conscious. Rolls 9 : successful!
Lightray LGH-4W (Princess North) must make a piloting skill check (getting up).
Needs 6 [5 (Base piloting skill) + 1 (Strong Gale) + 0 (getting up)], rolls 2 : falls.
Lightray LGH-4W (Princess North) falls on its left side, suffering 6 damage.
Lightray LGH-4W (Princess North) takes 5 damage to HD.
4 Armor remaining.
Pilot of Lightray LGH-4W (Princess North) "Janelle Burch" takes 1 damage (2 total hits).
Pilot of Lightray LGH-4W (Princess North) "Janelle Burch" needs a 5 to stay conscious. Rolls 5 : successful!
Lightray LGH-4W (Princess North) takes 1 damage to LT.
18 Armor remaining.
Pilot of Lightray LGH-4W (Princess North) "Janelle Burch" must roll 6 to avoid damage; rolls 3 : fails.
Pilot of Lightray LGH-4W (Princess North) "Janelle Burch" takes 1 damage (3 total hits).
Pilot of Lightray LGH-4W (Princess North) "Janelle Burch" needs a 7 to stay conscious. Rolls 7 : successful!
Dragonfly (Viper) Prime (Princess South) jumps into the bog-down terrain and gets stuck.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Pack Hunter 4 (Princess North)
ER Large Laser at Dragonfly (Viper) Prime (Princess South); needs 11, rolls 7 : misses
Weapons fire for Dragonfly (Viper) Prime (Princess South)
Medium Pulse Laser at Pack Hunter 4 (Princess North); needs 11, rolls 3 : misses
Medium Pulse Laser at Pack Hunter 4 (Princess North); needs 11, rolls 6 : misses
Physical Attack Phase
-------------------
Heat Phase
-------------------
Yeoman YMN-10-OR (Princess North) gains 4 heat, sinks 4 heat and is now at 0 heat.
Men Shen MS1-OC (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-6X (Princess North) gains 3 heat, sinks 3 heat and is now at 0 heat.
Thunderbolt TDR-9T (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Blackjack BJ-1X (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dragon DRG-1C (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Morrigan (Standard) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Loki Mk II (Hel) (Prime) (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Daimyo DMO-1K (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Preta C-PRT-OD Luminos (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Pouncer E (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Marauder MAD-7D (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Crusader CRD-4K (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Legionnaire LGN-2D (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Archer ARC-2S (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Gallowglas GAL-2GLSA (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Trebuchet TBT-3C (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lightray LGH-4W (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Battle Cobra Prime (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cicada CDA-3P (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dragonfly (Viper) C (Princess North) gains 8 heat, sinks 8 heat and is now at 0 heat.
Fenris (Ice Ferret) L (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Legionnaire LGN-2D (Raul) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Centurion CN11-OC (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Zeus ZEU-6S (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Clint IIC (Standard) (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Rook NH-2 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Mangonel MNL-3L (Princess North) gains 3 heat, sinks 3 heat and is now at 0 heat.
Lineholder KW1-LH3 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cyclops CP-11-A (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Men Shen (Li) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Daikyu DAI-01 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Jenner JR7-C3 (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Firestarter FS9-OH (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Pack Hunter 4 (Princess North) gains 17 heat, sinks 17 heat and is now at 0 heat.
Atlas AS7-S3 (Princess North) gains 6 heat, sinks 6 heat and is now at 0 heat.
Longbow LGB-14C (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-6X #2 (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Bombardier BMB-12D (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostroc OSR-2C (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Vixen (Incubus) 5 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Banshee BNC-3M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Jaguar 2 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Victor VTR-9S (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Zeus ZEU-6A (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Anvil ANV-9M-FC (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Annihilator ANH-1E (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Sha Yu SYU-4B (Princess North) gains 12 heat, sinks 12 heat and is now at 0 heat.
Crusader CRD-3D (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ocelot 3 (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Avatar AV1-OH (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cataphract CTF-1X (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Griffin GRF-3M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Chi HTM-26T (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-5L (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Avatar AV1-O (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-9SE (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-7M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Marauder MAD-2R (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Champion CHP-2N (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hankyu (Arctic Cheetah) F (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Bandersnatch BNDR-01A (Horus) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman IIC 3 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hermes HER-4S (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Osiris OSR-3D (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Exterminator EXT-5F (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Atlas AS7-D-HT (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Sha Yu SYU-2B (Princess North) gains 12 heat, sinks 12 heat and is now at 0 heat.
Jackalope JLP-BD (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Goliath GOL-3M (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Shadow Hawk IIC 5 (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Dragonfly (Viper) Prime (Princess South) gains 16 heat, sinks 16 heat and is now at 0 heat.
Lightray LGH-4W (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Argus AGS-6F (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hatchetman HCT-5K (Princess South) gains 3 heat, sinks 3 heat and is now at 0 heat.
Wraith TR2 (Princess South) gains 7 heat, sinks 7 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Stealth STH-3S (Princess South) gains 17 heat, sinks 17 heat and is now at 0 heat.
BattleMaster BLR-1Gbc (Princess South) gains 5 heat, sinks 5 heat and is now at 0 heat.
Lancelot LNC25-02 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cougar G (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Subtracting 1 heat due to combat computer...
Black Hawk (Nova) B (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatchetman HCT-6D (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Longbow LGB-0W (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-5D (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Cyclops CP-11-C2 (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Hatamoto-Kaze HTM-27V (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Flea FLE-20 (Princess South) gains 12 heat, sinks 12 heat and is now at 0 heat.
Catapult CPLT-H2 (Princess South) gains 4 heat, sinks 4 heat and is now at 0 heat.
Spartan SPT-N3 (Princess South) gains 3 heat, sinks 3 heat and is now at 0 heat.
Vulture (Mad Dog) A (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
