Log file opened 2021-04-10
***Server: Welcome to MegaMek. Server is running version 0.48.0, build date Fri Mar 05 16:37:34 UTC 2021.
***Server: Machine IP is 127.0.1.1
***Server: Listening on port 2346
***Server: Tex connected from /104.2.20.156
***Server: For Tex Server reports:
Client/Server checksum mismatch. Server reports: d049002d71fd24a2b7eed096f0cd092117fac1f84be4d324cb3853915d226e55, Client reports: c1a44964cdeb1c199eac7ad2ed051c715a0d4946cf176e3418d3d9cbc1b6ba25
***Server: Player Tex changed map dimensions
***Server: Player Tex changed map dimensions
***Server: Player Tex changed map dimensions
***Server: Player Tex changed map settings
***Server: Player Tex changed map settings
***Server: Player Tex changed map settings
***Server: Player Tex changed planetary conditions
***Server: Player Tex changed option "Tactical Operations Expanded Heat Scale" to true.
***Server: Player Tex changed option "StratOps AAA Capital Laser Targeting" to true.
***Server: Player Tex changed option "TacOps Beagle Active Probes" to true.
***Server: Player Tex changed option "StratOps HarJel" to true.
***Server: Player Tex changed option "TacOps Gauss Weapons" to true.
***Server: Player Tex changed option "TacOps firing while prone" to true.
***Server: Player Tex changed option "Allow nuclear weapons" to true.
***Server: Player Tex changed option "TacOps BA Critical hits" to true.
***Server: Player Tex changed option "TacOps engine explosions" to true.
***Server: Player Tex changed option "StratOps Space Bombing" to true.
***Server: Player Tex changed option "StratOps variable damage thresholds" to true.
***Server: Player Tex changed option "Teams roll initiative" to false.
***Server: Player Tex changed option "StratOps Gravitational Effects" to true.
***Server: Player Tex changed option "Outnumber enemy" to true.
***Server: Player Tex changed option "StratOps Advanced Heat" to true.
***Server: Player Tex changed option "TacOps VTOL Special Attacks" to true.
***Server: Player Tex changed option "TacOps Minefields" to true.
***Server: Player Tex changed option "TacOps Sprinting" to true.
***Server: Player Tex changed option "TacOps Vehicle Advanced Maneuvers" to true.
***Server: Player Tex changed option "TacOps Energy Weapons" to true.
***Server: Player Tex changed option "Separate Artillery Skill" to true.
***Server: Player Tex changed option "TacOps Backward Movement (Expanded)" to true.
***Server: Player Tex changed option "StratOps Capital Missile Waypoint Launch" to true.
***Server: Player Tex changed option "TacOps Dig In (Infantry)" to true.
***Server: Player Tex changed option "TacOps Vehicle Acceleration" to true.
***Server: Player Tex changed option "TacOps Angel ECM" to true.
***Server: Player Tex changed option "TacOps ECCM" to true.
***Server: Player Tex changed option "StratOps Advanced Anti-Aircraft" to true.
***Server: Player Tex changed option "TacOps Sensor Rules" to true.
***Server: Player Tex changed option "Hidden Units" to true.
***Server: Player Tex changed option "TacOps Trip Attack" to true.
***Server: Player Tex changed option "TacOps Partial Cover" to true.
***Server: Player Tex changed option "TacOps AMS as a Weapon" to true.
***Server: Player Tex changed option "TacOps Advanced Determining Critical Hits" to true.
***Server: Player Tex changed option "StratOps Partial Repairs" to true.
***Server: Player Tex changed option "TacOps Zip Lines" to true.
***Server: Player Tex changed option "TacOps Burst Fire MGs" to true.
***Server: Player Tex changed option "TacOps Fatigue" to true.
***Server: Player Tex changed option "TacOps Jump Jet Attack" to true.
***Server: Player Tex changed option "TacOps Evading" to true.
***Server: Player Tex changed option "TacOps defensive physical PSR weight modifier" to true.
***Server: Player Tex changed option "(Unofficial) Allow return flyovers" to false.
***Server: Player Tex changed option "Through-armor criticals will 'float'" to true.
***Server: Player Tex changed option "TacOps Retractable Blades" to true.
***Server: Player Tex changed option "TacOps attack physical PSR weight modifier" to true.
***Server: Player Tex changed option "Destroy enemy BV" to true.
***Server: Player Tex changed option "TacOps Enhanced Missile Defense" to true.
***Server: Player Tex changed option "TacOps Falling (Expanded)" to true.
***Server: Player Tex changed option "Manei Domini Options" to true.
***Server: Player Tex changed option "TacOps Leaping" to true.
***Server: Player Tex changed option "StratOps Bracketing Fire" to true.
***Server: Player Tex changed option "TacOps Cluster Hit Penalties" to true.
***Server: Player Tex changed option "StratOps Quirks" to true.
***Server: Player Tex changed option "TacOps Mobile HQs" to true.
***Server: Player Tex changed option "Ammo explosions" to true.
***Server: Player Tex changed option "TacOps Using Non-Infantry Units as Cover (Infantry)" to true.
***Server: Player Tex changed option "Skip ineligible during firing" to true.
***Server: Player Tex changed option "TacOps Woods Cover" to true.
***Server: Player Tex changed option "StratOps Sensor Shadows" to true.
***Server: Player Tex changed option "TacOps Attempting to Stand" to true.
***Server: Player Tex changed option "TacOps PSR Fumbles" to true.
***Server: Player Tex changed option "TacOps Direct Blow" to true.
***Server: Player Tex changed option "StratOps Fuel Consumption" to true.
***Server: Player Tex changed option "TacOps Battle Armor Weights" to true.
***Server: Player Tex changed option "TacOps Extreme Range Rules" to true.
***Server: Player Tex changed option "Flamers per Battlemech Manual" to true.
***Server: Player Tex changed option "TacOps Hull Down" to true.
***Server: Player Tex changed option "Skip ineligible during movement" to true.
***Server: Player Tex changed option "TacOps Grappling skill" to true.
***Server: Player Tex changed option "TacOps Hot-Loading" to true.
***Server: Player Tex changed option "Friendly fire" to true.
***Server: Player Tex changed option "TacOps Vehicle Firing Arcs" to true.
***Server: Player Tex changed option "Variable tech level" to true.
***Server: Player Tex changed option "TacOps Called Shots" to true.
***Server: Player Tex changed option "StratOps Advanced Point Defense" to true.
***Server: Player Tex changed option "TacOps Glancing Blows" to true.
***Server: Player Tex changed option "StratOps Conventional Fusion Fuel Bonus" to true.
***Server: Player Tex changed option "TacOps taking damage" to true.
***Server: Player Tex changed option "StratOps Electronic Warfare" to true.
***Server: Player Tex changed option "TacOps Standing Still" to true.
***Server: Player Tex changed option "TacOps Skin of Teeth Ejection" to true.
***Server: Player Tex changed option "TacOps Vehicle Crews" to true.
***Server: Player Tex changed option "TacOps Dead Zone Rule" to true.
***Server: Player Tex changed option "TacOps Advanced 'Mech Hit Locations" to true.
***Server: Player Tex changed option "TacOps PPC Field Inhibitor Disengage" to true.
***Server: Player Tex changed option "StratOps Capital Fighters" to true.
***Server: Player Tex changed option "StratOps Advanced Sensors" to true.
***Server: Player Tex changed option "TacOps BattleArmor vs BattleArmor Damage" to true.
***Server: Player Tex changed option "TacOps Charge Damage" to true.
***Server: Player Tex changed option "StratOps Over-Penetration Fire" to true.
***Server: Player Tex changed option "TacOps Careful Stand" to true.
***Server: Player Tex changed option "TacOps Vehicle Reverse Gear" to true.
***Server: Player Tex changed option "TacOps LOS Range Rules" to true.
***Server: Player Tex changed option "TacOps Vehicle Turn Mode" to true.
***Server: Player Tex changed option "TacOps Heat Sink Coolant Failure" to true.
***Server: Player Tex changed option "StratOps Advanced Movement" to true.
***Server: Player Tex changed option "Edge" to true.
***Server: Player Tex changed option "StratOps Capital Missile Bearings-Only Launch" to true.
***Server: Player Tex changed option "Smoke Drift" to true.
***Server: Player Tex changed option "TacOps Skilled Evading" to true.
***Server: Player Tex changed option "RPG Gunnery Skills (Legacy) [Gunnery Laser/Gunnery Missile/Gunnery Ballistic/Piloting]" to true.
***Server: Player Tex changed option "TacOps Vehicle Effectiveness" to true.
***Server: Player Tex changed option "StratOps Advanced Atmospheric Control Rolls" to true.
***Server: Player Tex changed option "TacOps Starting Fires" to true.
***Server: Player Tex changed option "Tech level" to Experimental.
***Server: Player Tex changed option "TacOps Altered Energy Weapons Damage" to true.
***Server: Player Tex changed option "TacOps Fast Infantry Movement" to true.
***Server: Player Tex changed option "TacOps Ghost Targets" to true.
***Server: Player Tex changed option "TacOps Self-Destruct" to true.
***Server: Player Tex changed option "TacOps Battlefield Wreckage" to true.
***Server: Player Tex changed option "TacOps Ammunition" to true.
***Server: Player Tex changed option "Pilot Special Abilities" to true.
***Server: Player Tex changed option "TacOps Leg Damage Rule" to true.
***Server: Player Tex changed option "TacOps Rapidfire Autocannons" to true.
***Server: Player Tex changed option "TacOps Vehicle Lance Movement" to true.
***Server: North 1A connected from /104.2.20.156
***Server: For North 1A Server reports:
Client/Server checksum mismatch. Server reports: d049002d71fd24a2b7eed096f0cd092117fac1f84be4d324cb3853915d226e55, Client reports: c1a44964cdeb1c199eac7ad2ed051c715a0d4946cf176e3418d3d9cbc1b6ba25
North 1A: Hi, I'm a bot client!
***Server: North 1B connected from /104.2.20.156
***Server: For North 1B Server reports:
Client/Server checksum mismatch. Server reports: d049002d71fd24a2b7eed096f0cd092117fac1f84be4d324cb3853915d226e55, Client reports: c1a44964cdeb1c199eac7ad2ed051c715a0d4946cf176e3418d3d9cbc1b6ba25
North 1B: Hi, I'm a bot client!
***Server: North 1B disconnected.
***Server: North 1A disconnected.
***Server: Princess North connected from /104.2.20.156
***Server: For Princess North Server reports:
Client/Server checksum mismatch. Server reports: d049002d71fd24a2b7eed096f0cd092117fac1f84be4d324cb3853915d226e55, Client reports: c1a44964cdeb1c199eac7ad2ed051c715a0d4946cf176e3418d3d9cbc1b6ba25
Princess North: Hi, I'm a bot client!
***Server: Princess South connected from /104.2.20.156
***Server: For Princess South Server reports:
Client/Server checksum mismatch. Server reports: d049002d71fd24a2b7eed096f0cd092117fac1f84be4d324cb3853915d226e55, Client reports: c1a44964cdeb1c199eac7ad2ed051c715a0d4946cf176e3418d3d9cbc1b6ba25
Princess South: Hi, I'm a bot client!
MegaMek: Game saved to savegames/autosave.sav
Initiative Phase for Deployment
-------------------
Princess North rolls a 10[8+2].
Princess South rolls a 8[6+2].
The turn order for movement is:
Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North
Wind direction is Northeast. Wind strength is Light Gale. The weather is Light Rain. Visibility is Dusk/Dawn.
Fog level is Light Fog.
Princess North: 119620 BV remaining (100.0% of 119620 initially) 0 BV fled
Princess South: 118055 BV remaining (100.0% of 118055 initially) 0 BV fled
MegaMek: Game saved to savegames/autosave.sav
Initiative Phase for Round #1
-------------------
Princess North rolls a 9[7+2].
Princess South rolls a 8[4+4].
The turn order for movement is:
Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North
Wind direction is Northeast. Wind strength is Light Gale. The weather is Light Rain. Visibility is Dusk/Dawn.
Fog level is Light Fog.
Princess North: 119620 BV remaining (100.0% of 119620 initially) 0 BV fled
Princess South: 118055 BV remaining (100.0% of 118055 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Devastator DVS-1D (Princess South) must make a piloting skill check while moving from hex 31102 to hex 31101 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 7 : succeeds.
Atlas AS7-D-HT (Princess North) must make a piloting skill check while moving from hex 3103 to hex 3104 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 7 : succeeds.
Longbow LGB-14C (Princess North) must make a piloting skill check while moving from hex 3203 to hex 3204 (entering Depth 3 Water).
Needs 6 [5 (Base piloting skill) + 1 (entering Depth 3 Water)], rolls 3 : falls.
Longbow LGB-14C (Princess North) falls 0 level(s) into hex 3204
Longbow LGB-14C (Princess North) falls on its left side, suffering 4 damage.
Longbow LGB-14C (Princess North) takes 4 damage to HD.
5 Armor remaining.
Possible breach on HD. Roll is 7: no breach.
Pilot of Longbow LGB-14C (Princess North) "Esta Hernández" takes 1 damage (1 total hits).
Pilot of Longbow LGB-14C (Princess North) "Esta Hernández" needs a 3 to stay conscious. Rolls 7 : successful!
Pilot of Longbow LGB-14C (Princess North) "Esta Hernández" must roll 6 to avoid damage; rolls 9 : succeeds.
Rook NH-2 (Princess North) must make a piloting skill check while moving in hex 1402 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Zeus ZEU-6S (Princess North) must make a piloting skill check while moving in hex 1603 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Longbow LGB-0W (Princess South) must make a piloting skill check while moving in hex 04101 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : succeeds.
Hatchetman HCT-5K (Princess South) must make a piloting skill check while moving in hex 01101 (moving backwards over an elevation change).
Needs 5 [5 (Base piloting skill) + 0 (moving backwards over an elevation change)], rolls 4 : falls.
Hatchetman HCT-5K (Princess South) falls 0 level(s) into hex 01101
Hatchetman HCT-5K (Princess South) falls on its right side, suffering 5 damage.
Hatchetman HCT-5K (Princess South) takes 5 damage to LL.
16 Armor remaining.
Pilot of Hatchetman HCT-5K (Princess South) "Netro Golentsov" must roll 5 to avoid damage; rolls 8 : succeeds.
Gallowglas GAL-2GLSA (Princess North) must make a piloting skill check while moving in hex 0401 (moving backwards over an elevation change).
Needs 5 [5 (Base piloting skill) + 0 (moving backwards over an elevation change)], rolls 7 : succeeds.
Nightstar NSR-9FC (Princess South) must make a piloting skill check while moving in hex 12101 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Centurion CN9-A (Princess South) must make a piloting skill check while moving in hex 04100 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 5 : succeeds.
Rifleman RFL-6X #2 (Princess North) must make a piloting skill check while moving in hex 1802 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Rifleman RFL-6X #2 (Princess North) must make a piloting skill check while moving in hex 1703 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Grasshopper GHR-5H (Princess South) must make a piloting skill check (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 10 : succeeds.
Loki Mk II (Hel) A (Princess South) must make a piloting skill check while moving in hex 14101 (running & turning on pavement).
Needs 4 [4 (Base piloting skill) + 1 (Small Cockpit) - 1 (running & turning on pavement)], rolls 5 : succeeds.
Vulture (Mad Dog) A (Princess South) must make a piloting skill check while moving in hex 20102 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : succeeds.
Vulture (Mad Dog) A (Princess South) must make a piloting skill check while moving in hex 18101 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 10 : succeeds.
Spartan SPT-N3 (Princess South) must make a piloting skill check while moving from hex 28102 to hex 28101 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Hatchetman HCT-6D (Princess South) must make a piloting skill check (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Lineholder KW1-LH3 (Princess South) must make a piloting skill check while moving in hex 18102 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 10 : succeeds.
Lineholder KW1-LH3 (Princess South) must make a piloting skill check while moving in hex 19102 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
Black Hawk (Nova) B (Princess South) must make a piloting skill check (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Shadow Hawk IIC 5 (Princess North) must make a piloting skill check while moving from hex 3101 to hex 3001 (entering Depth 2 Water).
Needs 4 [4 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 10 : succeeds.
Firestarter FS9-OD (Princess North) must make a piloting skill check while moving from hex 3102 to hex 3002 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 5 : succeeds.
Trebuchet TBT-3C (Princess North) must make a piloting skill check while moving in hex 2301 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 3 : falls.
Trebuchet TBT-3C (Princess North) falls 0 level(s) into hex 2301
Trebuchet TBT-3C (Princess North) falls on its rear, suffering 5 damage.
Trebuchet TBT-3C (Princess North) takes 5 damage to RL.
11 Armor remaining.
Pilot of Trebuchet TBT-3C (Princess North) "Mike Perestrelo" must roll 4 to avoid damage; rolls 6 : succeeds.
Trebuchet TBT-3C (Princess North) suffers 0 damage from the skid.
Skid ends.
Battle Cobra H (Princess South) must make a piloting skill check while moving from hex 31102 to hex 30101 (entering Depth 2 Water).
Needs 4 [4 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 9 : succeeds.
Phoenix Hawk PXH-2K (Princess South) must make a piloting skill check while moving from hex 27102 to hex 26101 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 9 : succeeds.
Jackalope JLP-BD (Princess North) must make a piloting skill check while moving from hex 3101 to hex 3201 (entering Depth 3 Water).
Needs 5 [4 (Base piloting skill) + 1 (entering Depth 3 Water)], rolls 8 : succeeds.
Baboon (Howler) 5 (Princess South) must make a piloting skill check while moving from hex 31102 to hex 30102 (entering Depth 2 Water).
Needs 4 [4 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 10 : succeeds.
Hankyu (Arctic Cheetah) F (Princess North) must make a piloting skill check while moving from hex 3101 to hex 3102 (entering Depth 2 Water).
Needs 4 [4 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 4 : succeeds.
Bishamon BSN-5KC (Princess South) must make a piloting skill check while moving from hex 31102 to hex 32101 (entering Depth 3 Water).
Needs 4 [5 (Base piloting skill) - 2 (Quad bonus) + 1 (entering Depth 3 Water)], rolls 10 : succeeds.
Osiris OSR-3D (Princess North) must make a piloting skill check while moving from hex 3103 to hex 3003 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 9 : succeeds.
Jaguar 2 (Princess North) must make a piloting skill check while moving from hex 3103 to hex 3003 (entering Depth 1 Water).
Needs 1 [4 (Base piloting skill) - 2 (Quad bonus) - 1 (entering Depth 1 Water)], rolls 12 : succeeds.
Jaguar 2 (Princess North) must make a piloting skill check while moving from hex 3003 to hex 3004 (entering Depth 1 Water).
Needs 1 [4 (Base piloting skill) - 2 (Quad bonus) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Men Shen (Li) (Princess North) must make a piloting skill check while moving from hex 3103 to hex 3003 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 3 : falls.
Men Shen (Li) (Princess North) falls 1 level(s) into hex 3003
Men Shen (Li) (Princess North) falls on its left side, suffering 6 damage.
Men Shen (Li) (Princess North) takes 5 damage to LL.
19 Armor remaining.
Possible breach on LL. Roll is 7: no breach.
Men Shen (Li) (Princess North) takes 1 damage to LT.
19 Armor remaining.
Possible breach on LT. Roll is 3: no breach.
Pilot of Men Shen (Li) (Princess North) "Ollie Tarrant" must roll 4 to avoid damage; rolls 9 : succeeds.
Morrigan (Standard) (Princess North) must make a piloting skill check while moving in hex 0404 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 12 : succeeds.
Vixen (Incubus) 5 (Princess North) must make a piloting skill check while moving from hex 3103 to hex 3003 (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Lightray LGH-4W (Princess North)
Large Pulse Laser at Hatamoto-Hi HTM-CM (Princess South); needs 12, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Physical Attack Phase
-------------------
Heat Phase
-------------------
Yeoman YMN-10-OR (Princess North) gains 4 heat, sinks 4 heat and is now at 0 heat.
Men Shen MS1-OC (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-6X (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Thunderbolt TDR-9T (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Blackjack BJ-1X (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dragon DRG-1C (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Morrigan (Standard) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Loki Mk II (Hel) (Prime) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Daimyo DMO-1K (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Preta C-PRT-OD Luminos (Princess North) gains 6 heat, sinks 6 heat and is now at 0 heat.
Pouncer E (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Marauder MAD-7D (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Crusader CRD-4K (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Legionnaire LGN-2D (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Archer ARC-2S (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Gallowglas GAL-2GLSA (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Trebuchet TBT-3C (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lightray LGH-4W (Princess North) gains 12 heat, sinks 12 heat and is now at 0 heat.
Battle Cobra Prime (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cicada CDA-3P (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dragonfly (Viper) C (Princess North) gains 4 heat, sinks 4 heat and is now at 0 heat.
Fenris (Ice Ferret) L (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Legionnaire LGN-2D (Raul) (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Centurion CN11-OC (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Zeus ZEU-6S (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Clint IIC (Standard) (Princess North) gains 6 heat, sinks 6 heat and is now at 0 heat.
Rook NH-2 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Mangonel MNL-3L (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lineholder KW1-LH3 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cyclops CP-11-A (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Men Shen (Li) (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Daikyu DAI-01 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Jenner JR7-C3 (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Firestarter FS9-OH (Princess North) gains 6 heat, sinks 6 heat and is now at 0 heat.
Pack Hunter 4 (Princess North) gains 5 heat, sinks 5 heat and is now at 0 heat.
Atlas AS7-S3 (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Longbow LGB-14C (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-6X #2 (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Bombardier BMB-12D (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostroc OSR-2C (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Vixen (Incubus) 5 (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Banshee BNC-3M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Jaguar 2 (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Victor VTR-9S (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Zeus ZEU-6A (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Anvil ANV-9M-FC (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Annihilator ANH-1E (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Sha Yu SYU-4B (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crusader CRD-3D (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ocelot 3 (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Avatar AV1-OH (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cataphract CTF-1X (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Griffin GRF-3M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Chi HTM-26T (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-5L (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Avatar AV1-O (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-9SE (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-7M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Marauder MAD-2R (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Champion CHP-2N (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hankyu (Arctic Cheetah) F (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Bandersnatch BNDR-01A (Horus) (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Rifleman IIC 3 (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hermes HER-4S (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Osiris OSR-3D (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Exterminator EXT-5F (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Atlas AS7-D-HT (Princess North) gains 2 heat, sinks 2 heat and is now at 0 heat.
Sha Yu SYU-2B (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Jackalope JLP-BD (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Goliath GOL-3M (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Shadow Hawk IIC 5 (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Dragonfly (Viper) Prime (Princess South) gains 8 heat, sinks 8 heat and is now at 0 heat.
Lightray LGH-4W (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Argus AGS-6F (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hatchetman HCT-5K (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Wraith TR2 (Princess South) gains 7 heat, sinks 7 heat and is now at 0 heat.
Stealth STH-3S (Princess South) gains 7 heat, sinks 7 heat and is now at 0 heat.
BattleMaster BLR-1Gbc (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lancelot LNC25-02 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cougar G (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Subtracting 4 heat due to combat computer...
Black Hawk (Nova) B (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Hatchetman HCT-6D (Princess South) gains 5 heat, sinks 5 heat and is now at 0 heat.
Longbow LGB-0W (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-5D (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cyclops CP-11-C2 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hatamoto-Kaze HTM-27V (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Flea FLE-20 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Catapult CPLT-H2 (Princess South) gains 4 heat, sinks 4 heat and is now at 0 heat.
Spartan SPT-N3 (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Vulture (Mad Dog) A (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lineholder KW1-LH3 (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5H (Princess South) gains 4 heat, sinks 4 heat and is now at 0 heat.
Argus AGS-4D (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Tempest TMP-3M2 'Storm Tempest' (Princess South) gains 4 heat, sinks 4 heat and is now at 0 heat.
Centurion CN9-A (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Phoenix Hawk PXH-2K (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Griffin GRF-5L (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Nightstar NSR-9FC (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dart DRT-6T (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ghost GST-50 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Black Knight BL-12-KNT (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Loki Mk II (Hel) A (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Panther PNT-8Z (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunder THR-1L (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Archer ARC-5CS (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crockett CRK-5003-3 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Champion CHP-1N2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tessen TSN-1Cr (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Lynx LNX-9Q (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Perseus P1B (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Subtracting 0 heat due to combat computer...
Black Hawk (Nova) D (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dragonfly (Viper) Prime #2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Rook NH-2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Hi HTM-CM #2 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostsol OTL-5M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cyclops CP-11-C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hatamoto-Ku HTM-27W (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Battle Cobra H (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Centurion CN9-D4D (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Bishamon BSN-5KC (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Rifleman RFL-6X (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cestus CTS-6Z (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Marauder MAD-3M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Lancelot LNC25-03 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crusader CRD-5S (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Gallowglas GAL-1GLS (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Baboon (Howler) 5 (Princess South) gains 1 heat, sinks 1 heat and is now at 0 heat.
Annihilator ANH-1A (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostsol OTL-8D (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Huron Warrior HUR-WO-R4M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Firefly C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
JagerMech JM6-H (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Cataphract CTF-3L (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Ostroc OSR-4L (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Victor VTR-9A (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Gallant GLT-7-0 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Pinion 3 (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Men Shen MS1-OE (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hammer HMR-3C 'Claw-Hammer' (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dragonfly (Viper) C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Perseus P1C (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Archer ARC-7L (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Blackjack BJ2-O (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Crusader CRD-4BR (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Guillotine GLT-5M (Princess South) gains 0 heat, sinks 0 heat and is now at 0 heat.
Devastator DVS-1D (Princess South) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-OD (Princess North) gains 1 heat, sinks 1 heat and is now at 0 heat.
Shadow Hawk SHD-7H (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Champion CHP-3N (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Devil (Standard) (Princess North) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames/autosave.sav
Initiative Phase for Round #2
-------------------
Princess North rolls a 13[11+2].
Princess South rolls a 9[5+4].
The turn order for movement is:
Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North, Princess South, Princess North
Wind direction is North. Wind strength is Light Gale. The weather is Light Rain. Visibility is Dusk/Dawn.
Fog level is Light Fog.
Princess North: 119571 BV remaining (99.96% of 119620 initially) 0 BV fled
Princess South: 118040 BV remaining (99.99% of 118055 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Longbow LGB-14C (Princess North) must make a piloting skill check (no/minimal arms).
Needs 7 [5 (Base piloting skill) + 0 (getting up) + 2 (no/minimal arms)], rolls 3 : falls.
Longbow LGB-14C (Princess North) falls on its front, suffering 4 damage.
Longbow LGB-14C (Princess North) takes 4 damage to LT.
Needs 7+ to destroy Searchlight, rolls 9.
Searchlight destroyed!
19 Armor remaining.
Possible breach on LT. Roll is 6: no breach.
Pilot of Longbow LGB-14C (Princess North) "Esta Hernández" must roll 7 to avoid damage; rolls 10 : succeeds.
Longbow LGB-14C (Princess North) must make a piloting skill check (no/minimal arms).
Needs 7 [5 (Base piloting skill) + 0 (getting up) + 2 (no/minimal arms)], rolls 4 : falls.
Longbow LGB-14C (Princess North) falls on its rear, suffering 4 damage.
Longbow LGB-14C (Princess North) takes 4 damage to CTR.
7 Armor remaining.
Possible breach on CT. Roll is 6: no breach.
Pilot of Longbow LGB-14C (Princess North) "Esta Hernández" must roll 7 to avoid damage; rolls 11 : succeeds.
Devastator DVS-1D (Princess South) must make a piloting skill check while moving from hex 31101 to hex 31100 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 10 : succeeds.
Hatchetman HCT-5K (Princess South) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 5 : succeeds.
Atlas AS7-D-HT (Princess North) must make a piloting skill check while moving from hex 3104 to hex 3105 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 8 : succeeds.
Centurion CN9-A (Princess South) must make a piloting skill check while moving in hex 0299 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 9 : succeeds.
Hatamoto-Kaze HTM-27V (Princess South) must make a piloting skill check while moving in hex 04100 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 5 : succeeds.
Loki Mk II (Hel) (Prime) (Princess North) must make a piloting skill check while moving in hex 0402 (running & turning on pavement).
Needs 4 [4 (Base piloting skill) + 1 (Small Cockpit) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Rook NH-2 (Princess North) must make a piloting skill check while moving in hex 1503 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Zeus ZEU-6S (Princess North) must make a piloting skill check while moving in hex 1504 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : succeeds.
Grasshopper GHR-5H (Princess South) must make a piloting skill check while moving from hex 29100 to hex 2899 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 4 : succeeds.
Yeoman YMN-10-OR (Princess North) must make a piloting skill check while moving in hex 1206 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 9 : succeeds.
Cyclops CP-11-C2 (Princess South) must make a piloting skill check while moving from hex 25101 to hex 26100 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 8 : succeeds.
Nightstar NSR-9FC (Princess South) must make a piloting skill check while moving in hex 11101 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 9 : succeeds.
BattleMaster BLR-1Gbc (Princess South) must make a piloting skill check while moving in hex 12101 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 2 : falls.
BattleMaster BLR-1Gbc (Princess South) falls 0 level(s) into hex 12101
BattleMaster BLR-1Gbc (Princess South) falls on its right side, suffering 9 damage.
BattleMaster BLR-1Gbc (Princess South) takes 5 damage to RL.
21 Armor remaining.
BattleMaster BLR-1Gbc (Princess South) takes 4 damage to RT.
24 Armor remaining.
Pilot of BattleMaster BLR-1Gbc (Princess South) "Huakava Becker" must roll 4 to avoid damage; rolls 5 : succeeds.
Commander of BattleMaster BLR-1Gbc (Princess South) "Christine Tuako" must roll 4 to avoid damage; rolls 3 : fails.
Commander of BattleMaster BLR-1Gbc (Princess South) "Christine Tuako" takes 1 damage (1 total hits).
Commander of BattleMaster BLR-1Gbc (Princess South) "Christine Tuako" needs a 3 to stay conscious. Rolls 8 : successful!
BattleMaster BLR-1Gbc (Princess South) suffers 0 damage from the skid.
Skid ends.
Trebuchet TBT-3C (Princess North) must make a piloting skill check (Right Arm hand Actuator missing/destroyed).
Needs 6 [5 (Base piloting skill) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed)], rolls 8 : succeeds.
Dragon DRG-1C (Princess North) must make a piloting skill check while moving in hex 0403 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Dragon DRG-1C (Princess North) must make a piloting skill check while moving in hex 0404 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 11 : succeeds.
Daikyu DAI-01 (Princess North) must make a piloting skill check while moving in hex 0403 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Rifleman RFL-6X #2 (Princess North) must make a piloting skill check while moving in hex 1705 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 5 : succeeds.
Rifleman RFL-6X #2 (Princess North) must make a piloting skill check while moving in hex 1805 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 10 : succeeds.
Mangonel MNL-3L (Princess North) must make a piloting skill check while moving in hex 0904 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : succeeds.
Shadow Hawk IIC 5 (Princess North) must make a piloting skill check while moving from hex 3001 to hex 2902 (entering Depth 2 Water).
Needs 4 [4 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 7 : succeeds.
Rifleman RFL-6X (Princess North) must make a piloting skill check while moving in hex 1306 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 10 : succeeds.
Firestarter FS9-OD (Princess North) must make a piloting skill check while moving from hex 3002 to hex 2903 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 3 : falls.
Firestarter FS9-OD (Princess North) falls 1 level(s) into hex 2903
Firestarter FS9-OD (Princess North) falls on its left side, suffering 5 damage.
Firestarter FS9-OD (Princess North) takes 5 damage to LT.
11 Armor remaining.
Possible breach on LT. Roll is 12: Breach! Firestarter FS9-OD LT BREACHED
*** Firestarter FS9-OD (Princess North) DESTROYED by engine destruction! ***
Firestarter FS9-OD LA BREACHED
Pilot of Firestarter FS9-OD (Princess North) "Rich Kouki" must roll 4 to avoid damage; rolls 7 : succeeds.
Spartan SPT-N3 (Princess South) must make a piloting skill check while moving from hex 28101 to hex 27101 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 5 : succeeds.
Lineholder KW1-LH3 (Princess South) must make a piloting skill check while moving in hex 18101 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 11 : succeeds.
Lineholder KW1-LH3 (Princess South) must make a piloting skill check while moving in hex 19101 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Firestarter FS9-OH (Princess North) must make a piloting skill check (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Preta C-PRT-OD Luminos (Princess North) must make a piloting skill check (entering Depth 2 Water).
Needs 6 [5 (Base piloting skill) + 1 (Small Cockpit) + 0 (entering Depth 2 Water)], rolls 9 : succeeds.
Argus AGS-6F (Princess South) must make a piloting skill check while moving in hex 0899 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Hatchetman HCT-6D (Princess South) must make a piloting skill check while moving from hex 2699 to hex 2799 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Thunderbolt TDR-9T (Princess North) must make a piloting skill check while moving in hex 0905 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 11 : succeeds.
Thunderbolt TDR-9T (Princess North) must make a piloting skill check while moving in hex 1005 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 11 : succeeds.
Black Hawk (Nova) B (Princess South) must make a piloting skill check while moving from hex 2698 to hex 2697 (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 11 : succeeds.
Men Shen (Li) (Princess North) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 7 [5 (Base piloting skill) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 6 : falls.
Men Shen (Li) (Princess North) goes back to the hull down position instead of falling to the ground.
Men Shen (Li) (Princess North) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 7 [5 (Base piloting skill) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 7 : succeeds.
Battle Cobra H (Princess South) must make a piloting skill check while moving from hex 30101 to hex 29101 (entering Depth 2 Water).
Needs 4 [4 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 10 : succeeds.
Baboon (Howler) 5 (Princess South) must make a piloting skill check while moving from hex 30102 to hex 29102 (entering Depth 2 Water).
Needs 4 [4 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 8 : succeeds.
Bishamon BSN-5KC (Princess South) must make a piloting skill check while moving from hex 32101 to hex 32100 (entering Depth 3 Water).
Needs 4 [5 (Base piloting skill) - 2 (Quad bonus) + 1 (entering Depth 3 Water)], rolls 3 : falls.
